March of the Machine Commander

Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Chant of Vitu-Ghazi

Chant of Vitu-Ghazi {6}{W}{W}

Instant
Convoke
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Constable of the Realm

Constable of the Realm {4}{W}

Creature - Giant Soldier
Renown 2
Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
3/3
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Elite Scaleguard

Elite Scaleguard {4}{W}

Creature - Human Soldier
When Elite Scaleguard enters, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2/3
Elspeth, Sun's Champion

Elspeth, Sun's Champion {4}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create three 1/1 white Soldier creature tokens.
[–3]: Destroy all creatures with power 4 or greater.
[–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Loyalty:
4
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
"They had it coming."
—Squire Imalia, savior of Thiswick
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
2/2
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
2/2
Master Splicer

Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Mikaeus, the Lunarch

Mikaeus, the Lunarch {X}{W}

Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Phyrexian Rebirth

Phyrexian Rebirth {4}{W}{W}

Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
As long as one drop of the oil exists, the joyous work continues.
Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"It's us against the world. Forever."