March of the Machine Commander

Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
0/3
Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
0/0
Gilded Goose

Gilded Goose {G}

Creature - Bird
Flying
When this creature enters, create a Food token.
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
0/2
Related cards: A Golden Opportunity Hinterland Chef
Gyre Sage

Gyre Sage {1}{G}

Creature - Elf Druid
Evolve
{T}: Add {G} for each +1/+1 counter on this creature.
1/2
Hindervines

Hindervines {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
"Woodlands and laws. Both grow faster than the Azorius's ability to manage them."
—Suniel the Woodwise
Incubation Druid

Incubation Druid {1}{G}

Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3.
0/2
Inscription of Abundance

Inscription of Abundance {1}{G}

Instant
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"Now is the hour. Ours is the duty. For victory and family—charge!"
Kalonian Hydra

Kalonian Hydra {3}{G}{G}

Creature - Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
0/0
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
1/1
Pridemalkin

Pridemalkin {2}{G}

Creature - Cat
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample.
2/1
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Long after the magic wore off, the mice still dreamed of glorious galloping."
—Tales of the Fae
Rishkar, Peema Renegade

Rishkar, Peema Renegade {2}{G}

Legendary Creature - Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Slurrk, All-Ingesting

Slurrk, All-Ingesting {5}{G}

Legendary Creature - Ooze
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner
0/0
Tireless Provisioner

Tireless Provisioner {2}{G}

Creature - Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token.
3/2
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3/2
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Arvad the Cursed

Arvad the Cursed {3}{W}{B}

Legendary Creature - Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
3/3
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
Combine Chrysalis

Combine Chrysalis {G}{U}

Artifact
Creature tokens you control have flying.
{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
"What do you want to be, now that you're grown up?"
—Yolov, Simic bioengineer
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Corpse Knight

Corpse Knight {W}{B}

Creature - Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
2/2