March of the Machine Commander

Exsanguinator Cavalry

Exsanguinator Cavalry {2}{B}

Creature - Vampire Knight
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token.
2/3
Locthwain Lancer

Locthwain Lancer {4}{B}

Creature - Human Knight
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
For years she believed persistence meant hunting for the Cauldron of Eternity. Now she knew it meant never giving up the fight against a world gone mad.
5/5
Path of the Schemer

Path of the Schemer {4}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Dance with Calamity

Dance with Calamity {7}{R}

Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
It was just another day on Innistrad.
Death-Greeter's Champion

Death-Greeter's Champion {2}{R}

Creature - Human Warrior
Dash {3}{R}
Backup 1
Double strike
2/1
Hedron Detonator

Hedron Detonator {2}{R}

Creature - Goblin Artificer
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
"Compleat this!"
2/3
Mirror-Style Master

Mirror-Style Master {4}{R}{R}

Creature - Human Warrior
Backup 1
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat.
3/3
Pain Distributor

Pain Distributor {2}{R}

Creature - Devil Citizen
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
2/3
Path of the Pyromancer

Path of the Pyromancer {4}{R}

Sorcery
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Uncivil Unrest

Uncivil Unrest {4}{R}

Enchantment
Nontoken creatures you control have riot.
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Conclave Sledge-Captain

Conclave Sledge-Captain {5}{G}

Creature - Elephant Soldier
Backup 1, backup 1, backup 1
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4
Emergent Woodwurm

Emergent Woodwurm {6}{G}

Creature - Wurm
Backup 3
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4
Path of the Animist

Path of the Animist {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sandsteppe War Riders

Sandsteppe War Riders {3}{G}

Creature - Human Warrior
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control.
4/4
Cutthroat Negotiator

Cutthroat Negotiator {2}{U}{R}

Creature - Orc Pirate
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
"Either you two figure out how to share, or I'm going to share these swords with the insides of your skulls."
4/3
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.
3/2
Vodalian Wave-Knight

Vodalian Wave-Knight {2}{W}{U}

Creature - Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
As Phyrexian portals roared open, she whispered a prayer to Svyelun for the strength to cleanse the sky.
3/3
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3/2
Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus {3}

Legendary Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Ichor Elixir

Ichor Elixir {4}

Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
{T}: Add {C}{C}.
The corrupted essence of Kaldheim's World Tree became the seed from which New Phyrexia's Realmbreaker grew.
The Caldaia

The Caldaia

Plane - Capenna
Creature spells you cast from your hand have blitz {3}.
Whenever chaos ensues, return target creature card from your graveyard to your hand.
Enigma Ridges

Enigma Ridges

Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Esper

Esper

Plane - Alara
Artifact spells cost {1} less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
The Fertile Lands of Saulvinia

The Fertile Lands of Saulvinia

Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.