Innistrad: Midnight Hunt

Timberland Guide

Timberland Guide {1}{G}

Creature - Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Hiring an experienced wilderness guide isn't cheap, but it costs less than a search party. Or a funeral.
1/1
Tireless Hauler
Dire-Strain Brawler

Tireless Hauler {4}{G}

Creature - Human Werewolf
Vigilance
Daybound
The new hire proved more than enough to replace the three farmhands who disappeared the week before.
4/5
Card has other part: Dire-Strain Brawler
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Turn the Earth

Turn the Earth {G}

Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback {1}{G}
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
Related card: Recruit Instructor
Arcane Infusion

Arcane Infusion {U}{R}

Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R}
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Bladestitched Skaab

Bladestitched Skaab {U}{B}

Creature - Zombie Soldier
Other Zombies you control get +1/+0.
The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
2/3
Related card: Ominous Traveler
Can't Stay Away

Can't Stay Away {W}{B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B}
Death is no impediment to dinner.
Corpse Cobble

Corpse Cobble {U}{B}

Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback {3}{U}{B}
Croaking Counterpart

Croaking Counterpart {1}{G}{U}

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback {3}{G}{U}
Frog is the sincerest form of flattery.
Dawnhart Wardens

Dawnhart Wardens {1}{G}{W}

Creature - Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
"The balance of day and night is shattered. We must find the Moonsilver Key."
3/3
Dennick, Pious Apprentice
Dennick, Pious Apparition

Dennick, Pious Apprentice {W}{U}

Legendary Creature - Human Soldier
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb {2}{W}{U}
2/3
Card has other part: Dennick, Pious Apparition
Dennick, Pious Apparition
Dennick, Pious Apprentice

Dennick, Pious Apparition

Legendary Creature - Spirit Soldier
(Color indicator: Dennick, Pious Apparition is white and blue)
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
If Dennick would be put into a graveyard from anywhere, exile it instead.
3/2
Card has other part: Dennick, Pious Apprentice
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When this creature enters, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Departed Soulkeeper
Devoted Grafkeeper

Departed Soulkeeper

Creature - Spirit
(Color indicator: Departed Soulkeeper is white and blue)
Flying
This creature can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
3/1
Card has other part: Devoted Grafkeeper
Related card: Departed Soulkeeper (Alchemy)
Dire-Strain Rampage

Dire-Strain Rampage {1}{R}{G}

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback {3}{R}{G}
Diregraf Rebirth

Diregraf Rebirth {3}{B}{G}

Sorcery
This spell costs {1} less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback {5}{B}{G}
Faithful Mending

Faithful Mending {W}{U}

Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback {1}{W}{U}
"What has been looted can be restored. The church lives on within us."