Innistrad: Midnight Hunt

Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Flame Channeler
Embodiment of Flame

Flame Channeler {1}{R}

Creature - Human Wizard
When a spell you control deals damage, transform this creature.
At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.
2/2
Card has other part: Embodiment of Flame
Embodiment of Flame
Flame Channeler

Embodiment of Flame

Creature - Elemental Wizard
(Color indicator: Embodiment of Flame is red)
Whenever a spell you control deals damage, put a flame counter on this creature.
{1}, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
3/3
Card has other part: Flame Channeler
Geistflame Reservoir

Geistflame Reservoir {2}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact.
{1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target.
{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Harvesttide Infiltrator
Harvesttide Assailant

Harvesttide Infiltrator {2}{R}

Creature - Human Werewolf
Trample
Daybound
He was one masked stranger among many. Blending in was child's play.
3/2
Card has other part: Harvesttide Assailant
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Nothing is funnier to a devil than setting someone—anyone—on fire.
Lambholt Harrier

Lambholt Harrier {1}{R}

Creature - Wolf
{3}{R}: Target creature can't block this turn.
"This Tovolar is no brainless brute. He sends his howling minions to terrorize a village for months. Sleepless nights and fear take their toll. Only then, when morale is at its worst, does he strike."
—Barnes, village watch
2/2
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Moonrager's Slash

Moonrager's Slash {2}{R}

Instant
This spell costs {2} less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
The cathars fell like leaves as Tovolar himself joined the fray.
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Mounted Dreadknight

Mounted Dreadknight {4}{R}

Creature - Vampire Knight
Trample
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.
5/4
Neonate's Rush

Neonate's Rush {2}{R}

Instant
This spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
"We spend our entire existence pursuing the joy of our first night's feast."
—Anje Falkenrath
Obsessive Astronomer

Obsessive Astronomer {1}{R}

Creature - Human Wizard
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
"Sleep? I can sleep when I'm dead!"
2/2
Pack's Betrayal

Pack's Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack.
Play with Fire

Play with Fire {R}

Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
Devils find human dwellings to be oppressively cold, dark, and unburnt.
Purifying Dragon

Purifying Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
4/3
Raze the Effigy

Raze the Effigy {R}

Instant
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
The folk of Kessig build up their courage by burning effigies of the things they fear.
Reckless Stormseeker
Storm-Charged Slasher

Reckless Stormseeker {2}{R}

Creature - Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound
2/3
Card has other part: Storm-Charged Slasher
Storm-Charged Slasher
Reckless Stormseeker

Storm-Charged Slasher

Creature - Werewolf
(Color indicator: Storm-Charged Slasher is red)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound
3/4
Card has other part: Reckless Stormseeker
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Smoldering Egg
Ashmouth Dragon

Smoldering Egg {1}{R}

Creature - Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
0/4
Card has other part: Ashmouth Dragon
Ashmouth Dragon
Smoldering Egg

Ashmouth Dragon

Creature - Dragon
(Color indicator: Ashmouth Dragon is red)
Flying
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
A dragon is born. A province burns.
4/4
Card has other part: Smoldering Egg
Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler