Innistrad: Midnight Hunt

Shipwreck Marsh

Shipwreck Marsh

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset {2}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
[–2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
[–7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Loyalty:
4
Deserted Beach

Deserted Beach

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Haunted Ridge

Haunted Ridge

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Overgrown Farmland

Overgrown Farmland

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
Rockfall Vale

Rockfall Vale

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
Shipwreck Marsh

Shipwreck Marsh

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
Brutal Cathar
Moonrage Brute

Brutal Cathar {2}{W}

Creature - Human Soldier Werewolf
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound
2/2
Card has other part: Moonrage Brute
Moonrage Brute
Brutal Cathar

Moonrage Brute

Creature - Werewolf
(Color indicator: Moonrage Brute is red)
First strike
Ward—Pay 3 life.
Nightbound
3/3
Card has other part: Brutal Cathar
Candlegrove Witch

Candlegrove Witch {1}{W}

Creature - Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
2/2
Suspicious Stowaway
Seafaring Werewolf

Suspicious Stowaway {1}{U}

Creature - Human Rogue Werewolf
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound
1/1
Card has other part: Seafaring Werewolf
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway