Innistrad: Midnight Hunt

Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler
Spellrune Howler
Spellrune Painter

Spellrune Howler

Creature - Werewolf
(Color indicator: Spellrune Howler is red)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound
3/4
Card has other part: Spellrune Painter
Stolen Vitality

Stolen Vitality {1}{R}

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
"There's nothing like a good meal to really lift the spirit."
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Tavern Ruffian
Tavern Smasher

Tavern Ruffian {3}{R}

Creature - Human Warrior Werewolf
Daybound
She dispatched every challenger with a sickening snap of bone.
2/5
Card has other part: Tavern Smasher
Tavern Smasher
Tavern Ruffian

Tavern Smasher

Creature - Werewolf
(Color indicator: Tavern Smasher is red)
Nightbound
With every arm in sight broken, she turned her attention to the furniture.
6/5
Card has other part: Tavern Ruffian
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Village Reavers
Village Watch

Village Reavers

Creature - Werewolf
(Color indicator: Village Reavers is red)
Wolves and Werewolves you control have haste.
Nightbound
With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
5/4
Card has other part: Village Watch
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2
Voldaren Stinger

Voldaren Stinger {R}

Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.
{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
A duel to first blood means something very different when a vampire is involved.
1/1
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Bird Admirer
Wing Shredder

Bird Admirer {2}{G}

Creature - Human Archer Werewolf
Reach
Daybound
She won't rest until she's collected specimens of every bird on Innistrad.
1/4
Card has other part: Wing Shredder
Wing Shredder
Bird Admirer

Wing Shredder

Creature - Werewolf
(Color indicator: Wing Shredder is green)
Reach
Nightbound
Her hunger won't be sated until she's tasted every bird on Innistrad.
3/5
Card has other part: Bird Admirer
Bounding Wolf

Bounding Wolf {2}{G}

Creature - Wolf
Flash
Reach
With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.
3/2
Bramble Armor

Bramble Armor {1}{G}

Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4}
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
Brood Weaver

Brood Weaver {3}{G}

Creature - Spider
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks above.
2/4
Related card: Ishkanah, Broodmother
Burly Breaker
Dire-Strain Demolisher

Burly Breaker {3}{G}{G}

Creature - Human Werewolf
Ward {1}
Daybound
6/5
Card has other part: Dire-Strain Demolisher
Dire-Strain Demolisher
Burly Breaker

Dire-Strain Demolisher

Creature - Werewolf
(Color indicator: Dire-Strain Demolisher is green)
Ward {3}
Nightbound
8/7
Card has other part: Burly Breaker
Candlelit Cavalry

Candlelit Cavalry {4}{G}

Creature - Human Knight
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
"On this night, the dark will fear us."
5/5
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Consuming Blob

Consuming Blob {3}{G}{G}

Creature - Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
*/1+*
Contortionist Troupe

Contortionist Troupe {X}{G}

Creature - Human
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
"Welcome to the greatest show in Kessig!"
0/0
Dawnhart Mentor

Dawnhart Mentor {2}{G}

Creature - Human Warlock
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4