Innistrad: Midnight Hunt

Dawnhart Rejuvenator

Dawnhart Rejuvenator {3}{G}

Creature - Human Warlock
When this creature enters, you gain 3 life.
{T}: Add one mana of any color.
"Wherever there is life, there is power for one who knows the old ways."
2/4
Deathbonnet Sprout
Deathbonnet Hulk

Deathbonnet Sprout {G}

Creature - Fungus
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature.
1/1
Card has other part: Deathbonnet Hulk
Related cards: Hinterland Chef Slimefoot, Thallid Transplant
Deathbonnet Hulk
Deathbonnet Sprout

Deathbonnet Hulk

Creature - Fungus Horror
(Color indicator: Deathbonnet Hulk is green)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
They grow up so fast.
3/3
Card has other part: Deathbonnet Sprout
Related cards: Hinterland Chef Slimefoot, Thallid Transplant
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Dryad's Revival

Dryad's Revival {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Flashback {4}{G}
"Pleased to meet you, Seven."
Duel for Dominance

Duel for Dominance {1}{G}

Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
Eccentric Farmer

Eccentric Farmer {2}{G}

Creature - Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.
"Careful now. Don't want to get the seeds stuck to your feelers like last time."
2/3
Harvesttide Sentry

Harvesttide Sentry {1}{G}

Creature - Human Warrior
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
She patrols the darkness so that others can forget their worries for one bright evening.
3/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
Untamed Pup
Hound Tamer

Untamed Pup

Creature - Werewolf
(Color indicator: Untamed Pup is green)
Trample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound
4/4
Card has other part: Hound Tamer
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Might of the Old Ways

Might of the Old Ways {1}{G}

Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.
Outland Liberator
Frenzied Trapbreaker

Outland Liberator {1}{G}

Creature - Human Werewolf
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound
"Just hold still. I'll help you."
2/2
Card has other part: Frenzied Trapbreaker
Frenzied Trapbreaker
Outland Liberator

Frenzied Trapbreaker

Creature - Werewolf
(Color indicator: Frenzied Trapbreaker is green)
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls.
Nightbound
3/3
Card has other part: Outland Liberator
Path to the Festival

Path to the Festival {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.
Flashback {4}{G}
Pestilent Wolf

Pestilent Wolf {1}{G}

Creature - Wolf
{2}{G}: This creature gains deathtouch until end of turn.
Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam.
2/2
Related card: Garruk, Wrath of the Wilds
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"A creature of stone was never meant to fly. And I see the Ulvenwald agrees with me."
—Halana, Kessig ranger
Related card: You Line Up the Shot
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
Rise of the Ants

Rise of the Ants {4}{G}{G}

Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback {6}{G}{G}
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Shadowbeast Sighting

Shadowbeast Sighting {3}{G}

Sorcery
Create a 4/4 green Beast creature token.
Flashback {6}{G}
"Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else."
—Paulin, trapper of Somberwald
Snarling Wolf

Snarling Wolf {G}

Creature - Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
1/1
Storm the Festival

Storm the Festival {3}{G}{G}{G}

Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G}
Tapping at the Window

Tapping at the Window {1}{G}

Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback {2}{G}