Mystery Booster 2

Scalelord Reckoner

Scalelord Reckoner {3}{W}{W}

Creature - Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.
4/4
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Back to Basics

Back to Basics {2}{U}

Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, Principia
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Related card: Tome of Gadwick
Chain of Vapor

Chain of Vapor {U}

Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."
—Saprazzan vizier
Related card: Key to the Archive
Cunning Wish

Cunning Wish {2}{U}

Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
Echo of Eons

Echo of Eons {4}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U}
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Equilibrium

Equilibrium {1}{U}{U}

Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Merchant Scroll

Merchant Scroll {1}{U}

Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
Related card: Apocalypse Chime
Mindbreak Trap

Mindbreak Trap {2}{U}{U}

Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
Pact of Negation

Pact of Negation {0}

Instant
(Color indicator: Pact of Negation is blue)
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
Reset

Reset {U}{U}

Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time."
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Related card: Skywriter Djinn
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Thassa's Oracle

Thassa's Oracle {U}{U}

Creature - Merfolk Wizard
When Thassa's Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.
1/3