Mystery Booster 2

Starting Town NPC

Starting Town NPC {2}{G}

Creature - Human Peasant
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
3/3
Teferi, Druid of Argoth

Teferi, Druid of Argoth {2}{G}{G}{G}

Legendary Creature - Human Druid
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
3/4
Werewhat

Werewhat {3}{G}

Creature - Werewolf
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
4/3
Anax and Cymede & Kynaios and Tiro

Anax and Cymede & Kynaios and Tiro {1}{R}{G}{W}{U}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
3/8
Chatzuk, Mighty Guitarist

Chatzuk, Mighty Guitarist {1}{G}{W}

Legendary Creature - Human Bard
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost {2} less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
Don't Worry About It

Don't Worry About It {1}{G}{U}

Enchantment - Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs {1} less to cast.
When you cast enchanted card, copy it.
Fludge, Gunk Guardian

Fludge, Gunk Guardian {3}{B}{G}

Legendary Creature - Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
5/5
Glimpse, the Unthinkable

Glimpse, the Unthinkable {2}{U}{B}

Legendary Creature - Illusion Rogue
Shroud (This creature can't be the target of spells or abilities.)
Glimpse, the Unthinkable can't be chosen.
The name Glimpse, the Unthinkable can't be chosen.
4/5
Hish of the Snake Cult

Hish of the Snake Cult {2}{B}{G}{U}

Legendary Creature - Snake
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
2/5
Jund 'Em Out

Jund 'Em Out {B}{R}{G}

Sorcery
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
Lutri, Pauper Otter

Lutri, Pauper Otter {3}{U/R}{U/R}

Legendary Creature - Elemental Otter
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
3/4
Mothers Yamazaki

Mothers Yamazaki {2}{R}{W}

Legendary Creature - Human Samurai
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
2/2
Narod, the Beige Flower

Narod, the Beige Flower {W}{U}{B}

Legendary Creature - Plant Rogue
Each creature assigns combat damage equal to its mana value rather than its power.
0/5
Pokey, the Scallywagg

Pokey, the Scallywagg {U}{R}

Legendary Creature - Brushwagg Pirate
Menace
If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
2/2
Rin and Seri, Inseparabler

Rin and Seri, Inseparabler {R/G}{G/W}

Legendary Creature - Dog Cat Scientist
All Cats you control are Dogs in addition to their other types.
All Dogs you control are Cats in addition to their other types.
Cats and Dogs you control have haste.
3/2
Stone Drake

Stone Drake {3}{U}{B}

Creature - Drake
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.
4/4
Terry Pin, Turboturtle

Terry Pin, Turboturtle {2}{U}{R}

Legendary Creature - Turtle Athlete
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
4/3
Wowzer, the Aspirational

Wowzer, the Aspirational {C}{W}{U}{B}{R}{G}{S}

Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
10/10
Wrath of Leknif

Wrath of Leknif {1}{W}{W}{U}

Sorcery
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Luxior, Ignited

Luxior, Ignited {4}

Legendary Artifact Planeswalker - Equipment Luxior
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
[+1]: Attach this Equipment to up to one target creature you control.
[–2]: Equipped creature gets +2/+2 and gains double strike until end of turn.
Loyalty:
1
Microscope

Microscope {2}

Artifact
{T}: Surveil 1.
{T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
Mox Poison

Mox Poison {0}

Artifact
{T}: Add one mana of any color. You get two poison counters.
Orb of Origin

Orb of Origin {0}

Poly Artifact
{2}: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6