Mystery Booster 2

Veteran Explorer

Veteran Explorer {G}

Creature - Human Soldier Scout
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1
Whiteout

Whiteout {1}{G}

Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Abrupt Decay

Abrupt Decay {B}{G}

Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Comet, Stellar Pup

Comet, Stellar Pup {2}{R}{W}

Legendary Planeswalker - Comet
[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [–1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [–2].
6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
Loyalty:
5
Dack Fayden

Dack Fayden {1}{U}{R}

Legendary Planeswalker - Dack
[+1]: Target player draws two cards, then discards two cards.
[–2]: Gain control of target artifact.
[–6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Loyalty:
3
Deathrite Shaman

Deathrite Shaman {B/G}

Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1/2
Expressive Iteration

Expressive Iteration {U}{R}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Prismari students dance in the tension between passion and perfection.
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1/1
Keruga, the Macrosage

Keruga, the Macrosage {3}{G/U}{G/U}

Legendary Creature - Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards.
When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.
5/4
Kitchen Finks

Kitchen Finks {1}{G/W}{G/W}

Creature - Ouphe
When Kitchen Finks enters, you gain 2 life.
Persist
Accept one favor from an ouphe, and you're doomed to accept another.
3/2
Lavinia, Azorius Renegade

Lavinia, Azorius Renegade {W}{U}

Legendary Creature - Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
2/2
Lim-Dûl's Vault

Lim-Dûl's Vault {U}{B}

Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Sphinx of the Steel Wind

Sphinx of the Steel Wind {5}{W}{U}{B}

Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
6/6
Teferi, Hero of Dominaria

Teferi, Hero of Dominaria {3}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Loyalty:
4
Teferi, Time Raveler

Teferi, Time Raveler {1}{W}{U}

Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[–3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Loyalty:
4
Related card: Teferi, Time Raveler (Alchemy)
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature - Elder Giant
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard.
6/6
Yorion, Sky Nomad

Yorion, Sky Nomad {3}{W/U}{W/U}

Legendary Creature - Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Isochron Scepter

Isochron Scepter {2}

Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Mishra's Bauble

Mishra's Bauble {0}

Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Thornbite Staff

Thornbite Staff {2}

Kindred Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach Thornbite Staff to it.
Equip {4}
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.