Mystery Booster 2

Gerrard, Weatherlight Hero

Gerrard, Weatherlight Hero {2}{R}{W}

Legendary Creature - Human Soldier
First strike
When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
The heir to the Legacy has finally returned to the Weatherlight.
3/3
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist {1}{G}{W}

Legendary Creature - Cat Warrior
First strike
Whenever Mirri attacks, each opponent can't block with more than one creature this combat.
As long as Mirri is tapped, no more than one creature can attack you each combat.
3/2
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Karn, Legacy Reforged

Karn, Legacy Reforged {5}

Legendary Artifact Creature - Golem
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
*/*
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Sigardian Evangel

Sigardian Evangel {1}{W}

Creature - Human Cleric
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
3/1
Oracle of the Alpha

Oracle of the Alpha {2}{U}

Creature - Bird Wizard
Flying
When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.
Whenever Oracle of the Alpha attacks, scry 1.
2/3
Related cards: Ancestral Recall Black Lotus Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Time Walk Timetwister
Sanguine Brushstroke

Sanguine Brushstroke {1}{B}{B}

Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Related card: Blood Artist
Toralf's Disciple

Toralf's Disciple {2}{R}

Creature - Human Warrior
Haste
Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
3/3
Related card: Lightning Bolt
Tenacious Pup

Tenacious Pup {G}

Creature - Wolf
When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it."
1/2
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.
Indicate

Indicate {0}

Sorcery
Target permanent.
"You."
—Sorin Markov
Kozilek, Compleated

Kozilek, Compleated {8}{C/P}{C/P}

Legendary Creature - Phyrexian Eldrazi
({C/P} can be paid with either {C} or 2 life.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
12/12
Marchesa's Surprise Party

Marchesa's Surprise Party

Conspiracy - Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
Omnipresent Impostor

Omnipresent Impostor {2}

Basic Creature - Shapeshifter
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
2/1
Rule with an Even Hand

Rule with an Even Hand

Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Who's That Praetor?

Who's That Praetor? {6}

Sorcery
Choose one at random. Create a token that's a copy of the chosen card.
• Elesh Norn, Mother of Machines
• Jin-Gitaxias, Progress Tyrant
• Sheoldred, the Apocalypse
• Urabrask, Heretic Praetor
• Vorinclex, Monstrous Raider
• Ebon Praetor
Abbot of the Sacred Meeple

Abbot of the Sacred Meeple {1}{W}

Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
2/2
Arcanum Things

Arcanum Things {1}{W}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
Avacyn's Collar, the Symbol of Her Church

Avacyn's Collar, the Symbol of Her Church {1}{W}

Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
Brigid, Who's Seen Some Stuff

Brigid, Who's Seen Some Stuff {2}{W}{W}

Legendary Creature - Kithkin Archer
Vigilance
Nimble (This creature can't be blocked by creatures with power 3 or greater.)
Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
3/3
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1