Mystery Booster 2

They're

They're {1}{U}

Instant - Lesson
Up to three target creatures can't be blocked this turn.
Card has other parts: There Their
Their

Their {2}{U}

Instant - Lesson
Target opponent gains control of target creature you control.
Card has other parts: There They're
Two by Four

Two by Four {1}{U}

Instant
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
Wisedrafter's Will

Wisedrafter's Will {U}

Enchantment
Your opponents play with their hands revealed.
{U}, Sacrifice Wisedrafter's Will: Draw a card.
{U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
Your Wish Is My Command

Your Wish Is My Command {1}{U}

Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Call from the Grave

Call from the Grave {2}{B}

Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Cleaver Blow

Cleaver Blow {1}{B}

Instant
Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
Common Black Removal

Common Black Removal {2}{B}{B}

Instant
Choose one. Destroy target creature, then —
• Create a Food token.
• Create a Treasure token.
• Put a menace counter on a creature you control.
• That creature's controller mills cards equal to its power.
Creepy Crawler

Creepy Crawler {3}{B}

Creature - Spider
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
2/4
Halving Season

Halving Season {4}{B}

Enchantment
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Lich's Duel Mastery

Lich's Duel Mastery {3}{B}{B}{B}

Legendary Enchantment
Hexproof
When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.
If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.
When Lich's Duel Mastery leaves the battlefield, you lose the game.
Lifening Elemental

Lifening Elemental {5}{B}

Creature - Vampire Elemental
Lifelink
Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
4/6
Liliana's Other Contract
Liliana's Undead Minion

Liliana's Other Contract {4}{B}

Enchantment
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.
If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.
Card has other part: Liliana's Undead Minion
Liliana's Undead Minion
Liliana's Other Contract

Liliana's Undead Minion

Legendary Planeswalker - You
You can't lose the game.
[+1]: Each opponent loses 1 life.
[–4]: Destroy target creature.
Loyalty:
5
Card has other part: Liliana's Other Contract
Magus of the Chains

Magus of the Chains {1}{B}

Creature - Human Wizard
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
2/2
The Many Deeds of Belzenlok

The Many Deeds of Belzenlok {1}{B}

Enchantment - Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.
II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.
III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
Oddric, Lunar Marquis

Oddric, Lunar Marquis {2}{B}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."
3/3
Pinchy McStingbutt

Pinchy McStingbutt {2}{B}

Creature - Scorpion
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
1/3
Related cards: Death of a Thousand Stings Lethal Sting Stinging Shot
TL;DR

TL;DR {B}{B}

Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
Toofer, Keeper of the Full Grip

Toofer, Keeper of the Full Grip {1}{B}

Legendary Creature - Human Gamer
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
2/1
Yawgmoth's Day Planner

Yawgmoth's Day Planner {3}{B}

Artifact
{T}, Pay 2 life: Add {B}{B}.
You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)
If a card would be put into your graveyard from anywhere, exile it instead.
You Compleat Me

You Compleat Me {1}{B}{B}

Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
All-Star Kicker

All-Star Kicker {1}{R}

Creature - Orc Athlete
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
2/2
Bolshack Dragon

Bolshack Dragon {5}{R}

Creature - Armored Dragon
Double b̶r̶e̶a̶k̶e̶r̶ strike
While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
6/6
Boltfire

Boltfire {R}

Sorcery
Boltfire deals 2 damage to any target.
Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)