Mystery Booster 2

Boulder Jockey

Boulder Jockey {2}{R}{D}

Creature - Goblin
({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.)
Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
4/4
Dwarven Confluencer

Dwarven Confluencer {2}{R}

Creature - Dwarf
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")
1/1
Flanking Licid

Flanking Licid {1}{R}

Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
1/1
Gobland

Gobland

Land Creature - Mountain Goblin
(Color indicator: Gobland is red)
({T}: Add {R}.)
(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.")
Gobland can't block.
2/1
Immersturm Battlefield

Immersturm Battlefield {1}{R}

Enchantment - Realm
Hosted creatures get +2/+0 and have haste.
Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Planeswalkerificate

Planeswalkerificate {2}{R}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —
+1: Add {R}{R}.
−1: Exile the top card of your library. You may play it this turn.
−X: This planeswalker deals X damage to any target.
Pyromancy 101

Pyromancy 101 {R}

Sorcery - Lesson
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
Snap Judgment

Snap Judgment {4}{R}

Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling {1}
Toddler's Rage

Toddler's Rage {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
Vuzzle Spaceship

Vuzzle Spaceship {4}{R}{R}

Artifact Creature - Construct
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)
Thrusters [6] → Flying
Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
0/0
Wormhole Warp

Wormhole Warp {2}{R}

Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Zone of Flame

Zone of Flame {4}{R}{R}{R}

Enchantment - Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Built Bear

Built Bear {1}{G}

Creature - Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.)
1 point each → Flash; deathtouch; reach; vigilance; or ward {2}
2 points → {T}: Add one mana of any color.
3 points each → +1/+1; or +0/+2
4 points → When this creature enters the battlefield, draw a card.
2/2
The Colossal Dreadmaw

The Colossal Dreadmaw {4}{G}{G}

Legendary Creature - Dinosaur
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
6/6
Dairy Cow

Dairy Cow {G}

Creature - Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
2/1
Flavor Disaster

Flavor Disaster {4}{G}

Enchantment Creature - Elemental Pirate
Reach
When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.
Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
4/3
Glade of the Pump Spells

Glade of the Pump Spells {2}{G}

Land
(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
Keeper of the Crown

Keeper of the Crown {2}{L}

Creature - Human Noble
(Color indicator: Keeper of the Crown is green)
({L} can be paid with one mana from a legendary source.)
Other legendary creatures you control get +1/+1 and have indestructible.
3/4
Card has other part: Coronation of the Wilds
Coronation of the Wilds

Coronation of the Wilds {2}{G}

Sorcery - Adventure
Target creature you control becomes a legendary Noble in addition to its other types and gains "{T}: Add one mana of any color."
Draw a card.
Card has other part: Keeper of the Crown
Meandered Towershell

Meandered Towershell {G}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
Naturalize 2

Naturalize 2 {1}{G}

Instant
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Penumbra Umbra

Penumbra Umbra {1}{G}

Enchantment - Aura
Enchant creature you control
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Phyrexian Seedling

Phyrexian Seedling {2}{G}

Creature - Phyrexian Plant
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
0/0
Plant a Sapling
Fully-Grown Treefolk

Plant a Sapling {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)
Card has other part: Fully-Grown Treefolk
Fully-Grown Treefolk
Plant a Sapling

Fully-Grown Treefolk {G}

Creature - Treefolk
(You can't cast this face unless it's been transformed by the front face.)
Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
*/*
Card has other part: Plant a Sapling