Mystery Booster 2

Mystery Booster 2 contains 390 cards.
Released: 2024-08-02
Base set size: 390 cards.
Boosters:
  • Mystery Booster 2 Pack (MB2-DRAFT)
  • Mardu Outrider

    Mardu Outrider {1}{B}{B}

    Creature - Orc Warrior
    As an additional cost to cast this spell, discard a card.
    5/5
    Environmental Sciences

    Environmental Sciences {2}

    Sorcery - Lesson
    Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
    First-years quickly learn how the Vastlands earned its name.
    Karn, the Great Creator

    Karn, the Great Creator {4}

    Legendary Planeswalker - Karn
    Activated abilities of artifacts your opponents control can't be activated.
    [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    [–2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
    Loyalty:
    5
    Archon of Emeria

    Archon of Emeria {2}{W}

    Creature - Archon
    Flying
    Each player can't cast more than one spell each turn.
    Nonbasic lands your opponents control enter tapped.
    "Archons dispense justice according to an ancient, and flawed, premise."
    —Nissa Revane
    2/3
    Cathar Commando

    Cathar Commando {1}{W}

    Creature - Human Soldier
    Flash
    {1}, Sacrifice this creature: Destroy target artifact or enchantment.
    "Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
    3/1
    Cathars' Crusade

    Cathars' Crusade {3}{W}{W}

    Enchantment
    Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
    Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
    Related card: Faithful Disciple
    Containment Priest

    Containment Priest {1}{W}

    Creature - Human Cleric
    Flash
    If a nontoken creature would enter and it wasn't cast, exile it instead.
    Some protection requires a bit of finesse.
    2/2
    Day of Judgment

    Day of Judgment {2}{W}{W}

    Sorcery
    Destroy all creatures.
    Related card: Key to the Archive
    Deafening Silence

    Deafening Silence {W}

    Enchantment
    Each player can't cast more than one noncreature spell each turn.
    "They have forsaken their vows. The edict of the Circle demands their voices be silenced."
    —Syr Tasdale, knight of Ardenvale
    Ethersworn Canonist

    Ethersworn Canonist {1}{W}

    Artifact Creature - Human Cleric
    Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
    "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
    2/2
    Flickering Ward

    Flickering Ward {W}

    Enchantment - Aura
    Enchant creature
    As Flickering Ward enters, choose a color.
    Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
    {W}: Return Flickering Ward to its owner's hand.
    Iona, Shield of Emeria

    Iona, Shield of Emeria {6}{W}{W}{W}

    Legendary Creature - Angel
    Flying
    As Iona, Shield of Emeria enters, choose a color.
    Your opponents can't cast spells of the chosen color.
    No more shall the righteous cower before evil.
    7/7
    Kenrith, the Returned King

    Kenrith, the Returned King {4}{W}

    Legendary Creature - Human Noble
    {R}: All creatures gain trample and haste until end of turn.
    {1}{G}: Put a +1/+1 counter on target creature.
    {2}{W}: Target player gains 5 life.
    {3}{U}: Target player draws a card.
    {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
    5/5
    Leyline of Sanctity

    Leyline of Sanctity {2}{W}{W}

    Enchantment
    If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
    You have hexproof.
    Path to Exile

    Path to Exile {W}

    Instant
    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
    Her resentment vanished as strange, unknown lands opened up before her.
    Prismatic Ending

    Prismatic Ending {X}{W}

    Sorcery
    Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
    Right before his demise, he experienced a shattering revelation.
    Serra the Benevolent

    Serra the Benevolent {2}{W}{W}

    Legendary Planeswalker - Serra
    [+2]: Creatures you control with flying get +1/+1 until end of turn.
    [–3]: Create a 4/4 white Angel creature token with flying and vigilance.
    [–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
    Loyalty:
    4
    Skyclave Apparition

    Skyclave Apparition {1}{W}{W}

    Creature - Kor Spirit
    When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
    When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
    2/2
    Soul of Theros

    Soul of Theros {4}{W}{W}

    Creature - Avatar
    Vigilance
    {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
    {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
    6/6
    Spirit of the Labyrinth

    Spirit of the Labyrinth {1}{W}

    Enchantment Creature - Spirit
    Each player can't draw more than one card each turn.
    Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
    3/1
    Stony Silence

    Stony Silence {1}{W}

    Enchantment
    Activated abilities of artifacts can't be activated.
    The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.
    Temporary Truce

    Temporary Truce {1}{W}

    Sorcery
    Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
    Transcendent Master

    Transcendent Master {1}{W}{W}

    Creature - Human Cleric Avatar
    Level up {1}
    LEVEL 6-11
    6/6
    Lifelink
    LEVEL 12+
    9/9
    Lifelink, indestructible
    3/3
    Brain Freeze

    Brain Freeze {1}{U}

    Instant
    Target player mills three cards.
    Storm
    Consider

    Consider {U}

    Instant
    Surveil 1.
    Draw a card.
    Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!
    Related card: Tome of Gadwick