The Lord of the Rings: Tales of Middle-earth

Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire {2}{U}{B}

Legendary Creature - Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
2/4
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
8/8
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Glamdring

Glamdring {2}

Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Horn of Gondor

Horn of Gondor {3}

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Horn of the Mark

Horn of the Mark {2}

Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Eowyn
Mithril Coat

Mithril Coat {3}

Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)
Palantír of Orthanc

Palantír of Orthanc {3}

Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Phial of Galadriel

Phial of Galadriel {3}

Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
"May it be a light to you in dark places, when all other lights go out."
Saradoc, Master of Buckland

Saradoc, Master of Buckland {3}{W}

Legendary Creature - Halfling Citizen
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
2/4
Elvish Mariner

Elvish Mariner {2}{U}

Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.
3/2
Ringwraiths

Ringwraiths {4}{B}{B}

Creature - Wraith Knight
When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
5/5
Related cards: The Ring The Ring Tempts You
Assault on Osgiliath

Assault on Osgiliath {X}{R}{R}{R}

Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn.
Elanor Gardner

Elanor Gardner {3}{G}

Legendary Creature - Halfling Scout
When Elanor Gardner enters, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.
2/4
Frodo, Determined Hero

Frodo, Determined Hero {1}{W}

Legendary Creature - Halfling Warrior
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
2/2
Gandalf, White Rider

Gandalf, White Rider {3}{W}

Legendary Creature - Avatar Wizard
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
He has passed through the fire and the abyss, and the enemy shall fear him.
3/3
Gollum, Scheming Guide

Gollum, Scheming Guide {1}{B}

Legendary Creature - Halfling Horror
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
2/1
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
5/3
Fires of Mount Doom

Fires of Mount Doom {2}{R}

Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Galadriel, Gift-Giver

Galadriel, Gift-Giver {3}{G}{G}

Legendary Creature - Elf Noble
Whenever Galadriel, Gift-Giver enters or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token.
• Create a Treasure token.
4/4
Aragorn and Arwen, Wed

Aragorn and Arwen, Wed {4}{G}{W}

Legendary Creature - Human Elf Noble
Vigilance
Whenever Aragorn and Arwen, Wed enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.
3/6
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn {3}{B}{R}

Legendary Creature - Avatar Demon
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
7/7
Sauron, the Lidless Eye

Sauron, the Lidless Eye {3}{B}{R}

Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
4/4
Bilbo's Ring

Bilbo's Ring {3}

Legendary Artifact - Equipment
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1}
Equip {4}