The Lord of the Rings: Tales of Middle-earth

Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Shadow of the Enemy

Shadow of the Enemy {3}{B}{B}{B}

Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Oliphaunt

Oliphaunt {5}{R}

Creature - Elephant
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1}
6/4
Rising of the Day

Rising of the Day {2}{R}

Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature - Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4/4
Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant {3}{B}

Legendary Creature - Human Soldier
When Gothmog, Morgul Lieutenant enters, amass Orcs 1.
Creature tokens you control have deathtouch.
3/3
Éowyn, Fearless Knight

Éowyn, Fearless Knight {2}{R}{W}

Legendary Creature - Human Knight
Haste
When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3/4
Prince Imrahil the Fair

Prince Imrahil the Fair {W}{U}

Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2/2
Knights of Dol Amroth

Knights of Dol Amroth {3}{U}

Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
3/3
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Legolas, Master Archer

Legolas, Master Archer {1}{G}{G}

Legendary Creature - Elf Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1/4
Gimli, Mournful Avenger

Gimli, Mournful Avenger {1}{R}{G}

Legendary Creature - Dwarf Warrior
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
3/2
Merry, Esquire of Rohan

Merry, Esquire of Rohan {R}{W}

Legendary Creature - Halfling Knight
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
2/2
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel {W}{U}

Legendary Creature - Halfling Soldier
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn.
2/2
Spiteful Banditry

Spiteful Banditry {X}{R}{R}

Enchantment
When Spiteful Banditry enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Rosie Cotton of South Lane

Rosie Cotton of South Lane {2}{W}

Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters, create a Food token.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1/1
Shire Shirriff

Shire Shirriff {1}{W}

Creature - Halfling Soldier
Vigilance
When Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2/2
Gandalf the White

Gandalf the White {3}{W}{W}

Legendary Creature - Avatar Wizard
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
The Grey Havens

The Grey Havens

Legendary Land
When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
Lost Isle Calling

Lost Isle Calling {1}{U}

Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Many Partings

Many Partings {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token.
Galadriel of Lothlórien

Galadriel of Lothlórien {1}{G}{U}

Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3/3
Related cards: The Ring The Ring Tempts You
Elrond, Master of Healing

Elrond, Master of Healing {2}{G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4