Fires of Mount Doom

Fires of Mount Doom {2}{R}

Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Details
Legalities
Rulings
  • 2023-06-16 Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
  • 2023-06-16 If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
  • 2023-06-16 If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
  • 2023-06-16 You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Links
Printings
  • The Lord of the Rings: Tales of Middle-earth 294 392 (rare)

View gallery of all printings

Foreign names
  • 末日山烈焰
  • Feuer des Schicksalsbergs
  • Feux de la Montagne du Destin
  • Fiamme del Monte Fato
  • 滅びの山の火
  • Fogos do Monte da Perdição
  • Fuego del Monte del Destino