The Lord of the Rings: Tales of Middle-earth

Minas Tirith Garrison

Minas Tirith Garrison {3}{U}

Creature - Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
*/5
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
Riders of the Mark

Riders of the Mark {6}{R}

Creature - Human Knight
Affinity for Humans
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7/4
Mirkwood Channeler

Mirkwood Channeler {3}{G}

Creature - Elf Druid
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.
3/3