The Lord of the Rings: Tales of Middle-earth

Mirkwood Channeler

Mirkwood Channeler {3}{G}

Creature - Elf Druid
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.
3/3
Eagle of Deliverance

Eagle of Deliverance {4}{W}{W}

Creature - Bird Soldier
Flying
When Eagle of Deliverance enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.
5/5
Minas Tirith Garrison

Minas Tirith Garrison {3}{U}

Creature - Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
*/5
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
Riders of the Mark

Riders of the Mark {6}{R}

Creature - Human Knight
This spell costs {1} less to cast for each Human you control.
Trample, haste
At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7/4
Mirkwood Channeler

Mirkwood Channeler {3}{G}

Creature - Elf Druid
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.
3/3