The Lord of the Rings: Tales of Middle-earth

Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Gimli, Counter of Kills

Gimli, Counter of Kills {3}{R}

Legendary Creature - Dwarf Warrior
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
4/3
Legolas, Master Archer

Legolas, Master Archer {1}{G}{G}

Legendary Creature - Elf Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1/4
Meriadoc Brandybuck

Meriadoc Brandybuck {1}{G}

Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token.
2/2
Peregrin Took

Peregrin Took {2}{G}

Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead.
Sacrifice three Foods: Draw a card.
2/3
Aragorn, Company Leader

Aragorn, Company Leader {1}{G}{W}

Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3/3
Related cards: The Ring The Ring Tempts You
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Elrond, Master of Healing

Elrond, Master of Healing {2}{G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien {2}{W}{U}

Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3/3
Frodo Baggins

Frodo Baggins {G}{W}

Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
1/3
Related cards: The Ring The Ring Tempts You
Galadriel of Lothlórien

Galadriel of Lothlórien {1}{G}{U}

Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3/3
Related cards: The Ring The Ring Tempts You
Gandalf the Grey

Gandalf the Grey {3}{U}{R}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
3/4
Gimli, Mournful Avenger

Gimli, Mournful Avenger {1}{R}{G}

Legendary Creature - Dwarf Warrior
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
3/2
Legolas, Counter of Kills

Legolas, Counter of Kills {2}{G}{U}

Legendary Creature - Elf Archer
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
2/3
Merry, Esquire of Rohan

Merry, Esquire of Rohan {R}{W}

Legendary Creature - Halfling Knight
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
2/2
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel {W}{U}

Legendary Creature - Halfling Soldier
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn.
2/2
Samwise Gamgee

Samwise Gamgee {G}{W}

Legendary Creature - Halfling Peasant
Whenever another nontoken creature you control enters, create a Food token.
Sacrifice three Foods: Return target historic card from your graveyard to your hand.
2/2
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sméagol, Helpful Guide

Sméagol, Helpful Guide {1}{B}{G}

Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4/2
Related cards: The Ring The Ring Tempts You
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Eagle of Deliverance

Eagle of Deliverance {4}{W}{W}

Creature - Bird Soldier
Flying
When Eagle of Deliverance enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.
5/5
Minas Tirith Garrison

Minas Tirith Garrison {3}{U}

Creature - Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
*/5
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
Riders of the Mark

Riders of the Mark {6}{R}

Creature - Human Knight
This spell costs {1} less to cast for each Human you control.
Trample, haste
At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7/4