The Lord of the Rings: Tales of Middle-earth

Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Saradoc, Master of Buckland

Saradoc, Master of Buckland {3}{W}

Legendary Creature - Halfling Citizen
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
2/4
Elvish Mariner

Elvish Mariner {2}{U}

Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.
3/2
Ringwraiths

Ringwraiths {4}{B}{B}

Creature - Wraith Knight
When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
5/5
Related cards: The Ring The Ring Tempts You
Assault on Osgiliath

Assault on Osgiliath {X}{R}{R}{R}

Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn.
Elanor Gardner

Elanor Gardner {3}{G}

Legendary Creature - Halfling Scout
When Elanor Gardner enters, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.
2/4
Aragorn and Arwen, Wed

Aragorn and Arwen, Wed {4}{G}{W}

Legendary Creature - Human Elf Noble
Vigilance
Whenever Aragorn and Arwen, Wed enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.
3/6
Sauron, the Lidless Eye

Sauron, the Lidless Eye {3}{B}{R}

Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
4/4
Frodo, Determined Hero

Frodo, Determined Hero {1}{W}

Legendary Creature - Halfling Warrior
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
2/2
Gandalf, White Rider

Gandalf, White Rider {3}{W}

Legendary Creature - Avatar Wizard
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
He has passed through the fire and the abyss, and the enemy shall fear him.
3/3
Knight of the Keep

Knight of the Keep {2}{W}

Creature - Human Knight
Now the cries of clear strong voices came ringing over the fields. They rode in: a long line of mail-clad Men, swift, shining, fell and fair to look upon. Suddenly they swept up with a noise like thunder, and the foremost horseman swerved.
3/2
Gollum, Scheming Guide

Gollum, Scheming Guide {1}{B}

Legendary Creature - Halfling Horror
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
2/1
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
5/3
Fires of Mount Doom

Fires of Mount Doom {2}{R}

Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Goblin Assailant

Goblin Assailant {1}{R}

Creature - Goblin Warrior
The fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high, with the crying of Men and the neighing of horses. But the hosts of Mordor were enheartened, and filled with a new fury they came yelling to the onset.
2/2
Galadriel, Gift-Giver

Galadriel, Gift-Giver {3}{G}{G}

Legendary Creature - Elf Noble
Whenever Galadriel, Gift-Giver enters or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token.
• Create a Treasure token.
4/4
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn {3}{B}{R}

Legendary Creature - Avatar Demon
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
7/7