The Lost Caverns of Ixalan

Throne of the Grim Captain
The Grim Captain

Throne of the Grim Captain {2}

Legendary Artifact
{T}: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4}
Card has other part: The Grim Captain
The Grim Captain
Throne of the Grim Captain

The Grim Captain

Legendary Creature - Skeleton Spirit Pirate
(Color indicator: The Grim Captain is black)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
Card has other part: Throne of the Grim Captain
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization
Temple of Civilization
Ojer Taq, Deepest Foundation

Temple of Civilization

Land
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Card has other part: Ojer Taq, Deepest Foundation
Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature - God
Flying
Whenever you cast an instant spell from your hand, it gains rebound.
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4/3
Card has other part: Temple of Cyclical Time
Temple of Cyclical Time
Ojer Pakpatiq, Deepest Epoch

Temple of Cyclical Time

Land
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Card has other part: Ojer Pakpatiq, Deepest Epoch
Aclazotz, Deepest Betrayal
Temple of the Dead

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature - Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of the Dead
Temple of the Dead
Aclazotz, Deepest Betrayal

Temple of the Dead

Land
{T}: Add {B}.
{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Card has other part: Aclazotz, Deepest Betrayal
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
Temple of Power
Ojer Axonil, Deepest Might

Temple of Power

Land
{T}: Add {R}.
{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Card has other part: Ojer Axonil, Deepest Might
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
Temple of Cultivation
Ojer Kaslem, Deepest Growth

Temple of Cultivation

Land
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Card has other part: Ojer Kaslem, Deepest Growth
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
3/2
Bonehoard Dracosaur

Bonehoard Dracosaur {3}{R}{R}

Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
Rampaging Ceratops

Rampaging Ceratops {4}{R}

Creature - Dinosaur
Rampaging Ceratops can't be blocked except by three or more creatures.
5/4
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
4/3
Trumpeting Carnosaur

Trumpeting Carnosaur {4}{R}{R}

Creature - Dinosaur
Trample
When Trumpeting Carnosaur enters, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
7/6
Earthshaker Dreadmaw

Earthshaker Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
6/6
Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant {5}{G}{G}{G}

Legendary Creature - Elder Dinosaur
Trample
When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield.
12/12
Hulking Raptor

Hulking Raptor {2}{G}{G}

Creature - Dinosaur
Ward {2}
At the beginning of your first main phase, add {G}{G}.
5/3
Pugnacious Hammerskull

Pugnacious Hammerskull {2}{G}

Creature - Dinosaur
Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it.
6/6
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
3/4
Related card: Loose in the Park
Gishath, Sun's Avatar

Gishath, Sun's Avatar {5}{R}{G}{W}

Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7/6
Related card: Scalespeaker Shepherd
Itzquinth, Firstborn of Gishath

Itzquinth, Firstborn of Gishath {R}{G}

Legendary Creature - Dinosaur
Haste
When Itzquinth, Firstborn of Gishath enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
2/3