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Khans of Tarkir
Khans of Tarkir contains 293 cards.
It is part of Khans of Tarkir block.
Released: 2014-09-26
Individual cards released between 2014-09-26 and 2023-12-12.
Base set size: 269 cards.
Preconstructed decks:
Abzan Siege (Intro Pack)
Conquering Hordes (Event Deck)
Jeskai Monks (Intro Pack)
Khans of Tarkir Foil Redemption (MTGO Redemption)
Khans of Tarkir Redemption (MTGO Redemption)
Mardu Raiders (Intro Pack)
Sultai Schemers (Intro Pack)
Temur Avalanche (Intro Pack)
Boosters:
Khans of Tarkir Arena Booster
(KTK-ARENA)
Khans of Tarkir Draft Booster
(KTK-DRAFT)
Abzan Battle Priest
{3}
{W}
Creature - Human Cleric
Outlast
{W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
Abzan Falconer
{2}
{W}
Creature - Human Soldier
Outlast
{W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Ainok Bond-Kin
{1}
{W}
Creature - Dog Soldier
Outlast
{1}
{W}
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
2/1
Alabaster Kirin
{3}
{W}
Creature - Kirin
Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
2/3
Brave the Sands
{1}
{W}
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Dazzling Ramparts
{4}
{W}
Creature - Wall
Defender
{1}
{W}
,
{T}
: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
0/7
Defiant Strike
{W}
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"Stand where the whole battle can see you. Strike so they'll never forget."
—Anafenza, khan of the Abzan
Related card:
Recruit Instructor
End Hostilities
{3}
{W}
{W}
Sorcery
Destroy all creatures and all permanents attached to creatures.
Her palm flared like the eye of a waking dragon. Then all was calm.
Erase
{W}
Instant
Exile target enchantment.
"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."
—Zogye, wandering sage
Feat of Resistance
{1}
{W}
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
Firehoof Cavalry
{W}
Creature - Human Berserker
{3}
{R}
: This creature gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
1/1
Herald of Anafenza
{W}
Creature - Human Soldier
Outlast
{2}
{W}
Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
1/2
High Sentinels of Arashin
{3}
{W}
Creature - Bird Soldier
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}
{W}
: Put a +1/+1 counter on target creature.
3/4
Jeskai Student
{1}
{W}
Creature - Human Monk
Prowess
Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.
1/3
Kill Shot
{2}
{W}
Instant
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
Mardu Hateblade
{W}
Creature - Human Warrior
{B}
: This creature gains deathtouch until end of turn.
"There may be little honor in my tactics, but there is no honor in losing."
1/1
Mardu Hateblade
{W}
Creature - Human Warrior
{B}
: This creature gains deathtouch until end of turn.
1/1
Mardu Hordechief
{2}
{W}
Creature - Human Warrior
Raid
— When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Master of Pearls
{1}
{W}
Creature - Human Monk
Morph
{3}
{W}
{W}
When this creature is turned face up, creatures you control get +2/+2 until end of turn.
2/2
Rush of Battle
{3}
{W}
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
Sage-Eye Harrier
{4}
{W}
Creature - Bird Warrior
Flying
Morph
{3}
{W}
These winged warriors meditate in flight, tracing mandalas in the clouds.
1/5
Salt Road Patrol
{3}
{W}
Creature - Human Scout
Outlast
{1}
{W}
"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master
2/5
Seeker of the Way
{1}
{W}
Creature - Human Warrior
Prowess
Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
2/2
Siegecraft
{3}
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain
Smite the Monstrous
{3}
{W}
Instant
Destroy target creature with power 4 or greater.
"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?"
—Khibat the Revered
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