Khans of Tarkir

Suspension Field

Suspension Field {1}{W}

Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield.
Take Up Arms

Take Up Arms {4}{W}

Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom
Timely Hordemate

Timely Hordemate {3}{W}

Creature - Human Warrior
Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3/2
Venerable Lammasu

Venerable Lammasu {6}{W}

Creature - Lammasu
Flying
Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.
5/4
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Wingmate Roc

Wingmate Roc {3}{W}{W}

Creature - Bird
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
3/4
Blinding Spray

Blinding Spray {4}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
"The stronger our enemies seem, the more vulnerable they are."
—Sultai secret
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"Even the greatest inferno begins as a spark. And anyone can snuff out a spark."
—Chanyi, mistfire sage
Clever Impersonator

Clever Impersonator {2}{U}{U}

Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai
0/0
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
Dig Through Time

Dig Through Time {6}{U}{U}

Instant
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Disdainful Stroke

Disdainful Stroke {1}{U}

Instant
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
Dragon's Eye Savants

Dragon's Eye Savants {1}{U}

Creature - Human Wizard
Morph—Reveal a blue card in your hand.
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0/6
Embodiment of Spring

Embodiment of Spring {U}

Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
0/3
Force Away

Force Away {1}{U}

Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Where an enemy once rode, not even a whisper remains.
Glacial Stalker

Glacial Stalker {5}{U}

Creature - Elemental
Morph {4}{U}
"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman
4/5
Icy Blast

Icy Blast {X}{U}

Instant
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
"Do not think the sand or the sun will hold back the breath of winter."
Jeskai Elder

Jeskai Elder {1}{U}

Creature - Human Monk
Prowess
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1/2
Jeskai Windscout

Jeskai Windscout {2}{U}

Creature - Bird Scout
Flying
Prowess
They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.
2/1
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Naga Wizard
Morph {4}{U}{U}
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Naga Wizard
Morph {4}{U}{U}
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
Mistfire Weaver

Mistfire Weaver {3}{U}

Creature - Djinn Wizard
Flying
Morph {2}{U}
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3/1
Monastery Flock

Monastery Flock {2}{U}

Creature - Bird
Defender, flying
Morph {U}
"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching
0/5
Mystic of the Hidden Way

Mystic of the Hidden Way {4}{U}

Creature - Human Monk
Mystic of the Hidden Way can't be blocked.
Morph {2}{U}
"There are no obstacles, only different paths."
3/2