Khans of Tarkir

Swarm of Bloodflies

Swarm of Bloodflies {4}{B}

Creature - Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
0/0
Swarm of Bloodflies

Swarm of Bloodflies {4}{B}

Creature - Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
0/0
Throttle

Throttle {4}{B}

Instant
Target creature gets -4/-4 until end of turn.
"The best servants are made from those who died without a scratch."
—Sidisi, khan of the Sultai
Unyielding Krumar

Unyielding Krumar {3}{B}

Creature - Orc Warrior
{1}{W}: Unyielding Krumar gains first strike until end of turn.
"The man whom I call father killed the orc who sired me, offering his world and his blade in return."
3/3
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"The Sultai take our dead, so we shall take their living!"
—Taklai, Mardu ragesinger
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Ainok Tracker

Ainok Tracker {5}{R}

Creature - Dog Scout
First strike
Morph {4}{R}
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
3/3
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Lightning burns its own path.
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arrow Storm

Arrow Storm {3}{R}{R}

Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Ashcloud Phoenix

Ashcloud Phoenix {2}{R}{R}

Creature - Phoenix
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph {4}{R}{R}
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4/1
Barrage of Boulders

Barrage of Boulders {2}{R}

Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
Bloodfire Expert

Bloodfire Expert {2}{R}

Creature - Efreet Monk
Prowess
Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.
3/1
Bloodfire Mentor

Bloodfire Mentor {2}{R}

Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.
0/5
Bring Low

Bring Low {3}{R}

Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur
Burn Away

Burn Away {4}{R}

Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic
Canyon Lurkers

Canyon Lurkers {4}{R}

Creature - Human Rogue
Morph {3}{R}
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Dragon-Style Twins

Dragon-Style Twins {3}{R}{R}

Creature - Human Monk
Double strike
Prowess
"We are the flicker of the flame and its heat, the two sides of a single blade."
3/3
Goblinslide

Goblinslide {2}{R}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
Horde Ambusher

Horde Ambusher {1}{R}

Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand.
When Horde Ambusher is turned face up, target creature can't block this turn.
2/2
Hordeling Outburst

Hordeling Outburst {1}{R}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Howl of the Horde

Howl of the Horde {2}{R}

Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.