Khans of Tarkir

Mardu Roughrider

Mardu Roughrider {2}{R}{W}{B}

Creature - Orc Warrior
Whenever Mardu Roughrider attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
5/4
Master the Way

Master the Way {3}{U}{R}

Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
Mindswipe

Mindswipe {X}{U}{R}

Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
Narset, Enlightened Master

Narset, Enlightened Master {3}{U}{R}{W}

Legendary Creature - Human Monk
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3/2
Ponyback Brigade

Ponyback Brigade {3}{R}{W}{B}

Creature - Goblin Warrior
When Ponyback Brigade enters or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B}
2/2
Rakshasa Deathdealer

Rakshasa Deathdealer {B}{G}

Creature - Demon
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
"Death fills me and makes me strong. You, it will reduce to nothing."
2/2
Rakshasa Deathdealer

Rakshasa Deathdealer {B}{G}

Creature - Demon
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
2/2
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
4/4
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
4/4
Ride Down

Ride Down {R}{W}

Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
"I will wash you from my hooves!"
—Mardu taunt
Sage of the Inward Eye

Sage of the Inward Eye {2}{U}{R}{W}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
Sagu Mauler

Sagu Mauler {4}{G}{U}

Creature - Beast
Trample, hexproof
Morph {3}{G}{U}
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Secret Plans

Secret Plans {G}{U}

Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
Secret Plans

Secret Plans {G}{U}

Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant {1}{B}{G}{U}

Legendary Creature - Snake Shaman
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant {1}{B}{G}{U}

Legendary Creature - Snake Shaman
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
Siege Rhino

Siege Rhino {1}{W}{B}{G}

Creature - Rhino
Trample
When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
4/5
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
Sure-footed, strong-willed, and ill-tempered—and so is the ram.
5/5
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
5/5
Sorin, Solemn Visitor

Sorin, Solemn Visitor {2}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[–2]: Create a 2/2 black Vampire creature token with flying.
[–6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Loyalty:
4
Sultai Ascendancy

Sultai Ascendancy {B}{G}{U}

Enchantment
At the beginning of your upkeep, surveil 2.
Sultai Ascendancy

Sultai Ascendancy {B}{G}{U}

Enchantment
At the beginning of your upkeep, surveil 2.
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Sultai Soothsayer

Sultai Soothsayer {2}{B}{G}{U}

Creature - Snake Shaman
When Sultai Soothsayer enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
The naga of the Sultai Brood made deals with dark forces to keep their power.
2/5