mtg.wtf
Khans of Tarkir
Bloodfell Caves
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{B}
or
{R}
.
Bloodstained Mire
Land
{T}
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Where dragons once triumphed, their bones now molder.
Blossoming Sands
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{G}
or
{W}
.
Dismal Backwater
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{U}
or
{B}
.
Flooded Strand
Land
{T}
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Where dragons once slept, their bones now rest.
Frontier Bivouac
Land
Frontier Bivouac enters tapped.
{T}
: Add
{G}
,
{U}
, or
{R}
.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Jungle Hollow
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{B}
or
{G}
.
Mystic Monastery
Land
Mystic Monastery enters tapped.
{T}
: Add
{U}
,
{R}
, or
{W}
.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Mystic Monastery
Land
Mystic Monastery enters tapped.
{T}
: Add
{U}
,
{R}
, or
{W}
.
Nomad Outpost
Land
Nomad Outpost enters tapped.
{T}
: Add
{R}
,
{W}
, or
{B}
.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
Nomad Outpost
Land
Nomad Outpost enters tapped.
{T}
: Add
{R}
,
{W}
, or
{B}
.
Opulent Palace
Land
Opulent Palace enters tapped.
{T}
: Add
{B}
,
{G}
, or
{U}
.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Polluted Delta
Land
{T}
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Where dragons once prevailed, their bones now sink.
Rugged Highlands
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{R}
or
{G}
.
Sandsteppe Citadel
Land
Sandsteppe Citadel enters tapped.
{T}
: Add
{W}
,
{B}
, or
{G}
.
That which endures, survives.
Scoured Barrens
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{W}
or
{B}
.
Swiftwater Cliffs
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{U}
or
{R}
.
Thornwood Falls
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{G}
or
{U}
.
Tomb of the Spirit Dragon
Land
{T}
: Add
{C}
.
{2}
,
{T}
: You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol
Tranquil Cove
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{W}
or
{U}
.
Wind-Scarred Crag
Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}
: Add
{R}
or
{W}
.
Windswept Heath
Land
{T}
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Where dragons once roared, their bones now keen.
Wooded Foothills
Land
{T}
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Where dragons' breath once burned, their bones now freeze.
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
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