Kaladesh contains 278 cards.
It is part of Kaladesh block.
Released: 2016-09-30
Base set size: 264 cards.
Acrobatic Maneuver

Acrobatic Maneuver {2}{W}

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
Aetherstorm Roc

Aetherstorm Roc {2}{W}{W}

Creature - Bird
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E}.
Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
Authority of the Consuls

Authority of the Consuls {W}

Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Citizens are free to do as they wish, within the confines of the Consulate's laws.
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
Built to Last

Built to Last {W}

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
Consulate-built automatons have a lifetime warranty.
Captured by the Consulate

Captured by the Consulate {3}{W}

Enchantment - Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
"At last, the infamous Pia Nalaar."
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Consulate Surveillance

Consulate Surveillance {3}{W}

When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E}.
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Consul's Shieldguard

Consul's Shieldguard {3}{W}

Creature - Dwarf Soldier
When Consul's Shieldguard enters the battlefield, you get {E}{E}.
Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
Eddytrail Hawk

Eddytrail Hawk {1}{W}

Creature - Bird
When Eddytrail Hawk enters the battlefield, you get {E}{E}.
Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
Fairgrounds Warden

Fairgrounds Warden {2}{W}

Creature - Dwarf Soldier
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
"You're coming with me."

Fragmentize {W}

Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan

Fumigate {3}{W}{W}

Destroy all creatures. You gain 1 life for each creature destroyed this way.
"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
—Sram, senior edificer
Gearshift Ace

Gearshift Ace {1}{W}

Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
Glint-Sleeve Artisan

Glint-Sleeve Artisan {2}{W}

Creature - Dwarf Artificer
Fabricate 1
"Shine bright, bolts tight."
Herald of the Fair

Herald of the Fair {2}{W}

Creature - Human
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
Impeccable Timing

Impeccable Timing {1}{W}

Impeccable Timing deals 3 damage to target attacking or blocking creature.
When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
Inspired Charge

Inspired Charge {2}{W}{W}

Creatures you control get +2/+1 until end of turn.
One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
Ninth Bridge Patrol

Ninth Bridge Patrol {1}{W}

Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
Pressure Point

Pressure Point {1}{W}

Tap target creature.
Draw a card.
Everything has an off switch.
Propeller Pioneer

Propeller Pioneer {3}{W}

Creature - Human Artificer
Fabricate 1
"The sky isn't the limit. It's the starting point."

Refurbish {3}{W}

Return target artifact card from your graveyard to the battlefield.
"There's no reason to buy a new one when I've got the tools to fix the one you've got."
—Ripu, repair specialist