Kaladesh

Kaladesh contains 278 cards.
It is part of Kaladesh block.
Released: 2016-09-30
Base set size: 264 cards.
Boosters:
  • Kaladesh Draft Booster (KLD-DRAFT)
  • Kaladesh Prerelease Promo Pack (KLD-PRERELEASE)
  • Acrobatic Maneuver

    Acrobatic Maneuver {2}{W}

    Instant
    Exile target creature you control, then return that card to the battlefield under its owner's control.
    Draw a card.
    Renegades find ever more creative ways to work around the Consulate's aether regulations.
    Aerial Responder

    Aerial Responder {1}{W}{W}

    Creature - Dwarf Soldier
    Flying, vigilance, lifelink
    Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
    2/3
    Aetherstorm Roc

    Aetherstorm Roc {2}{W}{W}

    Creature - Bird
    Flying
    Whenever Aetherstorm Roc or another creature you control enters, you get {E}.
    Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
    3/3
    Angel of Invention

    Angel of Invention {3}{W}{W}

    Creature - Angel
    Flying, vigilance, lifelink
    Fabricate 2
    Other creatures you control get +1/+1.
    2/1
    Related card: Celestial Vault
    Authority of the Consuls

    Authority of the Consuls {W}

    Enchantment
    Creatures your opponents control enter tapped.
    Whenever a creature an opponent controls enters, you gain 1 life.
    Citizens are free to do as they wish, within the confines of the Consulate's laws.
    Related card: Faithful Disciple
    Aviary Mechanic

    Aviary Mechanic {1}{W}

    Creature - Dwarf Artificer
    When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
    Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
    2/2
    Built to Last

    Built to Last {W}

    Instant
    Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
    Consulate-built automatons have a lifetime warranty.
    Captured by the Consulate

    Captured by the Consulate {3}{W}

    Enchantment - Aura
    Enchant creature you don't control
    Enchanted creature can't attack.
    Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
    "At last, the infamous Pia Nalaar."
    —Tezzeret
    Cataclysmic Gearhulk

    Cataclysmic Gearhulk {3}{W}{W}

    Artifact Creature - Construct
    Vigilance
    When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
    4/5
    Consulate Surveillance

    Consulate Surveillance {3}{W}

    Enchantment
    When Consulate Surveillance enters, you get {E}{E}{E}{E}.
    Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
    Consul's Shieldguard

    Consul's Shieldguard {3}{W}

    Creature - Dwarf Soldier
    When Consul's Shieldguard enters, you get {E}{E}.
    Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
    3/4
    Eddytrail Hawk

    Eddytrail Hawk {1}{W}

    Creature - Bird
    Flying
    When Eddytrail Hawk enters, you get {E}{E}.
    Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
    1/2
    Fairgrounds Warden

    Fairgrounds Warden {2}{W}

    Creature - Dwarf Soldier
    When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
    "You're coming with me."
    1/3
    Related card: Slayer's Bounty
    Fragmentize

    Fragmentize {W}

    Sorcery
    Destroy target artifact or enchantment with mana value 4 or less.
    "Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
    —Dovin Baan
    Fumigate

    Fumigate {3}{W}{W}

    Sorcery
    Destroy all creatures. You gain 1 life for each creature destroyed this way.
    "Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
    —Sram, senior edificer
    Gearshift Ace

    Gearshift Ace {1}{W}

    Creature - Dwarf Pilot
    First strike
    Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
    Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
    2/1
    Glint-Sleeve Artisan

    Glint-Sleeve Artisan {2}{W}

    Creature - Dwarf Artificer
    Fabricate 1
    "Shine bright, bolts tight."
    2/2
    Herald of the Fair

    Herald of the Fair {2}{W}

    Creature - Human
    When Herald of the Fair enters, target creature you control gets +1/+1 until end of turn.
    "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
    3/2
    Impeccable Timing

    Impeccable Timing {1}{W}

    Instant
    Impeccable Timing deals 3 damage to target attacking or blocking creature.
    When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
    Inspired Charge

    Inspired Charge {2}{W}{W}

    Instant
    Creatures you control get +2/+1 until end of turn.
    One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.
    Master Trinketeer

    Master Trinketeer {2}{W}

    Creature - Dwarf Artificer
    Servos and Thopters you control get +1/+1.
    {3}{W}: Create a 1/1 colorless Servo artifact creature token.
    "Let us never forget the joy that lies at the heart of invention."
    3/2
    Ninth Bridge Patrol

    Ninth Bridge Patrol {1}{W}

    Creature - Dwarf Soldier
    Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
    The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
    1/1
    Pressure Point

    Pressure Point {1}{W}

    Instant
    Tap target creature.
    Draw a card.
    Everything has an off switch.
    Propeller Pioneer

    Propeller Pioneer {3}{W}

    Creature - Human Artificer
    Flying
    Fabricate 1
    "The sky isn't the limit. It's the starting point."
    2/1
    Refurbish

    Refurbish {3}{W}

    Sorcery
    Return target artifact card from your graveyard to the battlefield.
    "There's no reason to buy a new one when I've got the tools to fix the one you've got."
    —Ripu, repair specialist