Kaladesh

Commencement of Festivities

Commencement of Festivities {1}{G}

Instant
Prevent all combat damage that would be dealt to players this turn.
Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
Cultivator of Blades

Cultivator of Blades {3}{G}{G}

Creature - Elf Artificer
Fabricate 2
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
1/1
Dubious Challenge

Dubious Challenge {3}{G}

Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Durable Handicraft

Durable Handicraft {1}{G}

Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
Elegant Edgecrafters

Elegant Edgecrafters {4}{G}{G}

Creature - Elf Artificer
Elegant Edgecrafters can't be blocked by creatures with power 2 or less.
Fabricate 2
3/4
Fairgrounds Trumpeter

Fairgrounds Trumpeter {2}{G}

Creature - Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
The louder the elephant trumpeted, the more the crowd cheered. And the more the crowd cheered . . .
2/2
Ghirapur Guide

Ghirapur Guide {2}{G}

Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
Highspire Artisan

Highspire Artisan {2}{G}

Creature - Elf Artificer
Reach
Fabricate 1
0/3
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Natural evolution is often at odds with industrial progress.
Kujar Seedsculptor

Kujar Seedsculptor {1}{G}

Creature - Elf Druid
When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.
Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
1/2
Larger Than Life

Larger Than Life {1}{G}

Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
—Jehvani, Vahadar artificer
Longtusk Cub

Longtusk Cub {1}{G}

Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E}.
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
It won't be small forever.
2/2
Nature's Way

Nature's Way {1}{G}

Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Nissa, Vital Force

Nissa, Vital Force {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
[–3]: Return target permanent card from your graveyard to your hand.
[–6]: You get an emblem with "Whenever a land you control enters, you may draw a card."
Loyalty:
5
Ornamental Courage

Ornamental Courage {G}

Instant
Untap target creature. It gets +1/+3 until end of turn.
Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.
Oviya Pashiri, Sage Lifecrafter

Oviya Pashiri, Sage Lifecrafter {G}

Legendary Creature - Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
"Inspiration is reciprocal: we all have a responsibility to each other to create."
1/2
Peema Outrider

Peema Outrider {2}{G}{G}

Creature - Elf Artificer
Trample
Fabricate 1
Connected as artificer and invention, bonded as rider and steed.
3/3
Riparian Tiger

Riparian Tiger {3}{G}{G}

Creature - Cat
Trample
When Riparian Tiger enters, you get {E}{E}.
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
4/4
Sage of Shaila's Claim

Sage of Shaila's Claim {1}{G}

Creature - Elf Druid
When Sage of Shaila's Claim enters, you get {E}{E}{E}.
Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
2/1
Servant of the Conduit

Servant of the Conduit {1}{G}

Creature - Elf Druid
When Servant of the Conduit enters, you get {E}{E}.
{T}, Pay {E}: Add one mana of any color.
"Creation without connection to nature is just manufacture."
2/2
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Thriving Rhino

Thriving Rhino {2}{G}

Creature - Rhino
When Thriving Rhino enters, you get {E}{E}.
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
As unpredictable as aether, and just as hard to contain.
2/3
Verdurous Gearhulk

Verdurous Gearhulk {3}{G}{G}

Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
4/4