Kaladesh

Pia Nalaar

Pia Nalaar {2}{R}

Legendary Creature - Human Artificer
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.
2/2
Quicksmith Genius

Quicksmith Genius {2}{R}

Creature - Human Artificer
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.
3/2
Reckless Fireweaver

Reckless Fireweaver {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
1/3
Renegade Tactics

Renegade Tactics {R}

Sorcery
Target creature can't block this turn.
Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."
Ruinous Gremlin

Ruinous Gremlin {R}

Creature - Gremlin
{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.
1/1
Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Skyship Stalker

Skyship Stalker {2}{R}{R}

Creature - Cat Dragon
Flying
{R}: Skyship Stalker gets +1/+0 until end of turn.
{R}: Skyship Stalker gains first strike until end of turn.
{R}: Skyship Stalker gains haste until end of turn.
3/3
Related cards: Darigaaz, Shivan Champion Protean War Engine
Spark of Creativity

Spark of Creativity {R}

Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
"To invent is to rebel."
—Pia Nalaar
Speedway Fanatic

Speedway Fanatic {1}{R}

Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
If her vehicle even has a brake, she couldn't tell you which pedal it is.
2/1
Spireside Infiltrator

Spireside Infiltrator {2}{R}

Creature - Human Rogue
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
"The Consulate promised that we would all have access to aether. I'm just keeping them honest."
3/2
Spontaneous Artist

Spontaneous Artist {3}{R}

Creature - Human Rogue
When Spontaneous Artist enters, you get {E}.
Pay {E}: Target creature gains haste until end of turn.
Graffiti of the "leaking spire" symbol is found wherever the renegades have been.
3/3
Start Your Engines

Start Your Engines {3}{R}

Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
Territorial Gorger

Territorial Gorger {3}{R}

Creature - Gremlin
Trample
Whenever you get one or more {E}, Territorial Gorger gets +2/+2 until end of turn.
Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
2/2
Terror of the Fairgrounds

Terror of the Fairgrounds {3}{R}

Creature - Gremlin
"Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair."
—Pav, gremlin watch
5/2
Thriving Grubs

Thriving Grubs {1}{R}

Creature - Gremlin
When Thriving Grubs enters, you get {E}{E}.
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Some passengers ride without tickets.
2/1
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Welding Sparks

Welding Sparks {2}{R}

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
Appetite for the Unnatural

Appetite for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. You gain 2 life.
"I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers."
—Turni, Greenwheel groundskeeper
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.
5/4
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
5/4
Architect of the Untamed

Architect of the Untamed {2}{G}

Creature - Elf Artificer Druid
Landfall — Whenever a land you control enters, you get {E}.
Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
Next to her designs, life seems like a pale imitation.
2/3
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Attune with Aether

Attune with Aether {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E}.
"I've never seen a world where aether weaves through every aspect of nature."
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.
Bristling Hydra

Bristling Hydra {2}{G}{G}

Creature - Hydra
When Bristling Hydra enters, you get {E}{E}{E}.
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4/3