Kaladesh

Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
"Show them. Show them how hot your fire can burn."
—Liliana Vess, to Chandra Nalaar
Die Young

Die Young {1}{B}

Sorcery
Choose target creature. You get {E}{E}, then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
"When the time comes, let go. Nothing lasts forever."
Dukhara Scavenger

Dukhara Scavenger {5}{B}

Creature - Crocodile
When Dukhara Scavenger enters, you may put target artifact or creature card from your graveyard on top of your library.
The teeth marks add character.
4/6
Eliminate the Competition

Eliminate the Competition {4}{B}

Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.
Embraal Bruiser

Embraal Bruiser {1}{B}

Creature - Human Warrior
Embraal Bruiser enters tapped.
Embraal Bruiser has menace as long as you control an artifact.
In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.
3/1
Essence Extraction

Essence Extraction {1}{B}{B}

Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.
Fortuitous Find

Fortuitous Find {2}{B}

Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
An aetherborn wastes neither time nor treasure.
Foundry Screecher

Foundry Screecher {2}{B}

Creature - Bat
Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.
"My creations still can't match the dive speed of those floppy-winged mammals. Maybe I should enter one of them in the Fair."
—Viprikti, thopterist
2/1
Fretwork Colony

Fretwork Colony {1}{B}

Creature - Insect
Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.
1/1
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Harsh Scrutiny

Harsh Scrutiny {B}

Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
"If you've done nothing wrong, you have nothing to fear."
—Enforcer-Chief Ranaj
Lawless Broker

Lawless Broker {2}{B}

Creature - Aetherborn Rogue
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.
3/2
Live Fast

Live Fast {2}{B}

Sorcery
You draw two cards, lose 2 life, and get {E}{E}.
"When you have the chance, take it. Laugh, sing, dance. Don't allow the night to end."
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
"That name shall not be spoken."
—Baral, Chief of Compliance
Make Obsolete

Make Obsolete {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Yesterday's marvels are today's antiques.
Marionette Master

Marionette Master {4}{B}{B}

Creature - Human Artificer
Fabricate 3
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1/3
Maulfist Squad

Maulfist Squad {3}{B}

Creature - Human Artificer
Menace
Fabricate 1
"Nice invention there. Looks real fragile."
3/1
Midnight Oil

Midnight Oil {2}{B}{B}

Enchantment
Midnight Oil enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
Morbid Curiosity

Morbid Curiosity {1}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
"Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."
Night Market Lookout

Night Market Lookout {B}

Creature - Human Rogue
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.
1/1
Noxious Gearhulk

Noxious Gearhulk {4}{B}{B}

Artifact Creature - Construct
Menace
When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5/4
Ovalchase Daredevil

Ovalchase Daredevil {3}{B}

Creature - Human Pilot
Whenever an artifact you control enters, you may return Ovalchase Daredevil from your graveyard to your hand.
"Let me guess. You thought I was dead."
4/2
Prakhata Club Security

Prakhata Club Security {3}{B}

Creature - Aetherborn Warrior
It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?
3/4
Rush of Vitality

Rush of Vitality {1}{B}

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Short lives lead to forbidden choices.