Innistrad Remastered

Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Essence Flux

Essence Flux {U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Geistlight Snare

Geistlight Snare {2}{U}

Instant
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.
Counter target spell unless its controller pays {3}.
Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
1/1
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When this creature enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
Mystic Retrieval

Mystic Retrieval {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R}
Nebelgast Herald

Nebelgast Herald {2}{U}

Creature - Spirit
Flash
Flying
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
2/1
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Rise from the Tides

Rise from the Tides {5}{U}

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Summary Dismissal

Summary Dismissal {2}{U}{U}

Instant
Exile all other spells and counter all abilities.
"Let's start fresh, shall we?"
Think Twice

Think Twice {1}{U}

Instant
Draw a card.
Flashback {2}{U}
"Either I know just the spell I need, or I'm about to."
Related card: Shellfish Scholar
Archghoul of Thraben

Archghoul of Thraben {2}{B}

Creature - Zombie Cleric
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3/2
Related card: Ominous Traveler
Asylum Visitor

Asylum Visitor {1}{B}

Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B}
"The ravings of the mad are laced with eldritch knowledge."
3/1
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"
—Stefan, art critic
0/1
Related cards: Blood Artist (Alchemy) Sanguine Brushstroke
Butcher Ghoul

Butcher Ghoul {1}{B}

Creature - Zombie
Undying
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
1/1
Captivating Vampire

Captivating Vampire {1}{B}{B}

Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Crawl from the Cellar

Crawl from the Cellar {B}

Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback {3}{B}
Demonic Taskmaster

Demonic Taskmaster {2}{B}

Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than this creature.
Subservience to greater power is the only law in the pit.
4/3