Innistrad Remastered

Aurora of Emrakul
Cryptolith Fragment

Aurora of Emrakul

Creature - Eldrazi Reflection
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."
—Garner Kroft, Moorland farmer
1/4
Card has other part: Cryptolith Fragment
Demonmail Hauberk

Demonmail Hauberk {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
Epitaph Golem

Epitaph Golem {5}

Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
Many names and many memories bound together in grim purpose.
3/5
Galvanic Juggernaut

Galvanic Juggernaut {4}

Artifact Creature - Juggernaut
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
5/5
Geistcatcher's Rig

Geistcatcher's Rig {6}

Artifact Creature - Construct
When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying.
The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
4/5
Harvest Hand
Scrounged Scythe

Harvest Hand {3}

Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
The harvest is never finished.
2/2
Card has other part: Scrounged Scythe
Scrounged Scythe
Harvest Hand

Scrounged Scythe

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace.
Equip {2}
Card has other part: Harvest Hand
Helvault

Helvault {3}

Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
5/5
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As Metallic Mimic enters, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Neglected Heirloom
Ashmouth Blade

Neglected Heirloom {1}

Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
"There is a rich history in a blade like this."
—Old Rutstein
Card has other part: Ashmouth Blade
Ashmouth Blade
Neglected Heirloom

Ashmouth Blade

Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein
Card has other part: Neglected Heirloom
Soul Separator

Soul Separator {3}

Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Tamiyo's Journal

Tamiyo's Journal {5}

Legendary Artifact
At the beginning of your upkeep, investigate.
{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 434: There's more to Avacyn's madness . . .
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The rider set off into the eerie mist, swaddled in armor and laden with amulets.
Wild-Field Scarecrow

Wild-Field Scarecrow {3}

Artifact Creature - Scarecrow
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1/4
Deathcap Glade

Deathcap Glade

Land
Deathcap Glade enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Dreamroot Cascade

Dreamroot Cascade

Land
Dreamroot Cascade enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."
—Thalia, Knight-Cathar
Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Haunted Ridge

Haunted Ridge

Land
Haunted Ridge enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.
Overgrown Farmland

Overgrown Farmland

Land
Overgrown Farmland enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.
Rockfall Vale

Rockfall Vale

Land
Rockfall Vale enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.