Innistrad Remastered

Shattered Sanctum

Shattered Sanctum

Land
Shattered Sanctum enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Stormcarved Coast

Stormcarved Coast

Land
Stormcarved Coast enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.
Sundown Pass

Sundown Pass

Land
Sundown Pass enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Ormendahl, Profane Prince
Westvale Abbey

Ormendahl, Profane Prince

Legendary Creature - Demon
(Color indicator: Ormendahl, Profane Prince is black)
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
9/7
Card has other part: Westvale Abbey
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Odric, Lunarch Marshal

Odric, Lunarch Marshal {3}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Thalia, Heretic Cathar

Thalia, Heretic Cathar {2}{W}

Legendary Creature - Human Soldier
First strike
Creatures and nonbasic lands your opponents control enter tapped.
"When belief is shaken, seek faith in yourself. That temple must never fall."
—The Teachings of Saint Traft
3/2
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters, investigate.
The cause of each death was clear, but the pattern eluded her.
1/2
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Searing light. Concussing thunder. Smoldering ash.
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
"As long as I learn from it, it's still science!"
2/2
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1/1
Rooftop Storm

Rooftop Storm {5}{U}

Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"What nature creates cannot be unnatural!"
—"Doctor" Zilky Grebbs