Innistrad Remastered

Ghoulish Procession

Ghoulish Procession {1}{B}

Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.
It was a family reunion to die for.
Gisa's Bidding

Gisa's Bidding {2}{B}{B}

Sorcery
Create two 2/2 black Zombie creature tokens.
Madness {2}{B}
"Soft dirt makes for light work."
Gravecrawler

Gravecrawler {B}

Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Griselbrand

Griselbrand {4}{B}{B}{B}{B}

Legendary Creature - Demon
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar
7/7
Haunted Dead

Haunted Dead {3}{B}

Creature - Zombie
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying.
{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
2/2
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
Indulgent Aristocrat

Indulgent Aristocrat {B}

Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
"If you're not surrounded by decadence, my question to you is—why not?"
1/1
Infernal Grasp

Infernal Grasp {1}{B}

Instant
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
Killing Wave

Killing Wave {X}{B}

Sorcery
For each creature, its controller sacrifices it unless they pay X life.
"Try again in the next life, darling."
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Related card: The Meathook Massacre (Alchemy)
Morbid Opportunist

Morbid Opportunist {2}{B}

Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
On Innistrad, one person's windfall usually starts with another person lying face down in the mud.
1/3
Related card: Xander's Wake
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Triskaidekaphobia

Triskaidekaphobia {3}{B}

Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"You were so eager to take and consume. Yet when asked to give, you refuse?"
Alchemist's Greeting

Alchemist's Greeting {4}{R}

Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R}
"Impressive."
—Chandra Nalaar
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Blood Mist

Blood Mist {3}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
"Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity."
Borrowed Hostility

Borrowed Hostility {R}

Instant
Escalate {3}
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Burning Vengeance

Burning Vengeance {2}{R}

Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Lightning Axe

Lightning Axe {R}

Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Lightning Mauler

Lightning Mauler {1}{R}

Creature - Human Berserker
Soulbond
As long as Lightning Mauler is paired with another creature, both creatures have haste.
2/1
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
Gavony was their stage, and the moon their spotlight.
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2