Innistrad Remastered

Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
0/1
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Splinterfright

Splinterfright {2}{G}

Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
Spore Crawler

Spore Crawler {2}{G}

Creature - Fungus
When Spore Crawler dies, draw a card.
"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."
—Old Rutstein
3/2
Related cards: Hinterland Chef Loose in the Park Slimefoot, Thallid Transplant
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Ulvenwald Mysteries

Ulvenwald Mysteries {2}{G}

Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Young Wolf

Young Wolf {G}

Creature - Wolf
Undying
The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.
1/1
Altered Ego

Altered Ego {X}{2}{G}{U}

Creature - Shapeshifter
This spell can't be countered.
You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0/0
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
Related card: Recruit Instructor
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Bladestitched Skaab

Bladestitched Skaab {U}{B}

Creature - Zombie Soldier
Other Zombies you control get +1/+0.
The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
2/3
Related card: Ominous Traveler
Bloodhall Priest

Bloodhall Priest {2}{B}{R}

Creature - Vampire Cleric
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R}
4/4
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When Bloodtithe Harvester enters, create a Blood token.
{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2
Edgar Markov

Edgar Markov {3}{R}{W}{B}

Legendary Creature - Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
Fleshtaker

Fleshtaker {W}{B}

Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1.
{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
A soulless husk of endless hunger.
2/2
Galvanic Iteration

Galvanic Iteration {U}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R}
Better potent than predictable.
Gisa and Geralf

Gisa and Geralf {2}{U}{B}

Legendary Creature - Human Wizard
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
4/4