Innistrad Remastered

Stensia Masquerade

Stensia Masquerade {2}{R}

Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R}
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
"Madness can't touch a mind ignited by genius."
0/3
Through the Breach

Through the Breach {4}{R}

Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R}
Ulrich's Kindred

Ulrich's Kindred {2}{R}

Creature - Wolf
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
"I am not its master. We are of the same pack."
—Ulrich, Krallenhorde alpha
3/2
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.
Vexing Devil

Vexing Devil {R}

Creature - Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
It's not any fun until someone loses an eye.
4/3
Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"I'm afraid it's bad news."
1/1
Card has other part: Moonrise Intruder
Moonrise Intruder
Village Messenger

Moonrise Intruder

Creature - Werewolf
(Color indicator: Moonrise Intruder is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2
Card has other part: Village Messenger
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2
Voldaren Duelist

Voldaren Duelist {3}{R}

Creature - Vampire Warrior
Haste
When this creature enters, target creature can't block this turn.
"I have yet to find my equal."
3/2
Voldaren Epicure

Voldaren Epicure {R}

Creature - Vampire
When this creature enters, it deals 1 damage to each opponent. Create a Blood token.
"If you're not refining your tastes, what's the point of living forever?"
1/1
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Aim High

Aim High {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
"A slayer gets by on wits and reflexes."
—Higa, slayer-captain of Gatstaf
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
Related card: Jessie Zane, Fangbringer
Bramble Wurm

Bramble Wurm {6}{G}

Creature - Wurm
Reach, trample
When this creature enters, you gain 5 life.
{2}{G}, Exile this card from your graveyard: You gain 5 life.
7/6
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Cryptolith Rite

Cryptolith Rite {1}{G}

Enchantment
Creatures you control have "{T}: Add one mana of any color."
The chant was incomprehensible, but its power was unmistakable.
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Duel for Dominance

Duel for Dominance {1}{G}

Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
Duskwatch Recruiter
Krallenhorde Howler

Duskwatch Recruiter {1}{G}

Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Card has other part: Krallenhorde Howler
Krallenhorde Howler
Duskwatch Recruiter

Krallenhorde Howler

Creature - Werewolf
(Color indicator: Krallenhorde Howler is green)
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Duskwatch Recruiter
Eccentric Farmer

Eccentric Farmer {2}{G}

Creature - Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.
"Careful now. Don't want to get the seeds stuck to your feelers like last time."
2/3