Innistrad Remastered

Falkenrath Gorger

Falkenrath Gorger {R}

Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
2/1
Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
"Let the flames ignore the sinless."
Furyblade Vampire

Furyblade Vampire {1}{R}

Creature - Vampire Berserker
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
"Writhe all you want, filth. It will do you no good."
1/2
Geier Reach Bandit
Vildin-Pack Alpha

Geier Reach Bandit {2}{R}

Creature - Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked her—she had led them here.
3/2
Card has other part: Vildin-Pack Alpha
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Hungry Ridgewolf

Hungry Ridgewolf {1}{R}

Creature - Wolf
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Even vampires know to travel faster when they hear howling in the Geier Reach passes.
2/2
Kruin Outlaw
Terror of Kruin Pass

Kruin Outlaw {1}{R}{R}

Creature - Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
"Hold tight. I've got a surprise for them."
2/2
Card has other part: Terror of Kruin Pass
Terror of Kruin Pass
Kruin Outlaw

Terror of Kruin Pass

Creature - Werewolf
(Color indicator: Terror of Kruin Pass is red)
Double strike
Werewolves you control have menace.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Card has other part: Kruin Outlaw
Lightning Axe

Lightning Axe {R}

Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Lightning Mauler

Lightning Mauler {1}{R}

Creature - Human Berserker
Soulbond
As long as Lightning Mauler is paired with another creature, both creatures have haste.
2/1
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
Gavony was their stage, and the moon their spotlight.
Mirrorwing Dragon

Mirrorwing Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Neonate's Rush

Neonate's Rush {2}{R}

Instant
This spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
"We spend our entire existence pursuing the joy of our first night's feast."
—Anje Falkenrath
Reforge the Soul

Reforge the Soul {3}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Miracle {1}{R}
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Savage Alliance

Savage Alliance {2}{R}

Instant
Escalate {1}
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Smoldering Werewolf
Erupting Dreadwolf

Smoldering Werewolf {2}{R}{R}

Creature - Werewolf Horror
When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.
"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."
—Raf Gyel of the Quiver of Kessig
3/2
Card has other part: Erupting Dreadwolf
Erupting Dreadwolf
Smoldering Werewolf

Erupting Dreadwolf

Creature - Eldrazi Werewolf
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
". . . heck, I'd settle for anything that even resembled a werewolf."
—Raf Gyel of the Quiver of Kessig
6/4
Card has other part: Smoldering Werewolf