Ice Age

Bone Shaman

Bone Shaman {2}{R}{R}

Creature - Giant Shaman
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
3/3
Brand of Ill Omen

Brand of Ill Omen {3}{R}

Enchantment - Aura
Enchant creature
Cumulative upkeep {R}
Enchanted creature's controller can't cast creature spells.
"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
—Lovisa Coldeyes, Balduvian Chieftain
Chaos Lord

Chaos Lord {4}{R}{R}{R}

Creature - Human
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered this turn.
7/7
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Conquer

Conquer {3}{R}{R}

Enchantment - Aura
Enchant land
You control enchanted land.
"Why do we trade with those despicable Elves? You don't live in forests, you burn them!"
—Avram Garrisson, Leader of the Knights of Stromgald
Curse of Marit Lage

Curse of Marit Lage {3}{R}{R}

Enchantment
When Curse of Marit Lage enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
Dwarven Armory

Dwarven Armory {2}{R}{R}

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer
Errantry

Errantry {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone Knight may succeed where a hundred founder."
—Arna Kennerüd, Skyknight
Flame Spirit

Flame Spirit {4}{R}

Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian Chieftain
2/3
Flare

Flare {2}{R}

Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
"I strive for elegance and speed in my work."
—Jaya Ballard, Task Mage
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Glacial Crevasses

Glacial Crevasses {2}{R}

Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Goblin Mutant

Goblin Mutant {2}{R}{R}

Creature - Goblin Mutant
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
If only it had three brains, too.
5/3
Goblin Sappers

Goblin Sappers {1}{R}

Creature - Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1/1
Goblin Ski Patrol

Goblin Ski Patrol {1}{R}

Creature - Goblin
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
"AIIIEEEE!"
—Ib Halfheart, Goblin Tactician
1/1
Goblin Snowman

Goblin Snowman {3}{R}

Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, Goblin Tactician
1/1
Grizzled Wolverine

Grizzled Wolverine {1}{R}{R}

Creature - Wolverine
{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
"Before you release a Wolverine from the trap, make sure it's really dead."
—Lovisa Coldeyes, Balduvian Chieftain
2/2
Imposing Visage

Imposing Visage {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace.
"I can't believe they expect me to fight with this rabble. A Goblin in a big mask sends 'em running for cover."
—Avram Garrisson, Leader of the Knights of Stromgald
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, Task Mage
Jokulhaups

Jokulhaups {4}{R}{R}

Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"I was shocked when I first saw the aftermath of the Yavimaya Valley disaster. The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
—Halvor Arenson, Kjeldoran Priest
Karplusan Giant

Karplusan Giant {6}{R}

Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
"They aren't the brightest or the quickest of Giants. For that matter, the same holds true if you compare them to rocks."
—Disa the Restless, journal entry
3/3
Karplusan Yeti

Karplusan Yeti {3}{R}{R}

Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
"What's that smell?"
—Perena Deepcutter, Dwarven Armorer
3/3
Lava Burst

Lava Burst {X}{R}

Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of Kick-the-Ouphe!"
—Jaya Ballard, Task Mage
Márton Stromgald

Márton Stromgald {2}{R}{R}

Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1
Melee

Melee {4}{R}

Instant
Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.