Ice Age

Fylgja

Fylgja {W}

Enchantment - Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
General Jarkeld

General Jarkeld {3}{W}

Legendary Creature - Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2
Green Scarab

Green Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Hallowed Ground

Hallowed Ground {1}{W}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran Priest
Hipparion

Hipparion {1}{W}

Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Justice

Justice {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Kelsinko Ranger

Kelsinko Ranger {W}

Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
"Rangers not trained by the Elves just aren't the same."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
1/1
Kjeldoran Elite Guard

Kjeldoran Elite Guard {3}{W}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
The winged helms of the Guard are put on for pageants—but taken off for war.
2/2
Kjeldoran Guard

Kjeldoran Guard {1}{W}

Creature - Human Soldier
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
1/1
Kjeldoran Knight

Kjeldoran Knight {W}{W}

Creature - Human Knight
Banding
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
"Those who do not ride the wind on Aesthir still command loyalty and respect."
—Arna Kennerüd, Skyknight
1/1
Kjeldoran Phalanx

Kjeldoran Phalanx {5}{W}

Creature - Human Soldier
First strike; banding
"There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure."
—Avram Garrisson, Leader of the Knights of Stromgald
2/5
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
"Honorable in battle, generous in death."
—Motto of the Kjeldoran Royal Guard
2/5
Kjeldoran Skycaptain

Kjeldoran Skycaptain {4}{W}

Creature - Human Soldier
Flying; first strike; banding
"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years."
—Arna Kennerüd, Skyknight
2/2
Kjeldoran Skyknight

Kjeldoran Skyknight {2}{W}

Creature - Human Knight
Flying; first strike; banding
"My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one."
—Arna Kennerüd, Skyknight
1/1
Kjeldoran Warrior

Kjeldoran Warrior {W}

Creature - Human Warrior
Banding
"Give me a thousand such Warriors and I could change the world."
—Avram Garrisson, Leader of the Knights of Stromgald
1/1
Lightning Blow

Lightning Blow {1}{W}

Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If you do it right, they'll never know what hit them."
—General Jarkeld, the Arctic Fox
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{W}{W}

Creature - Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran Priest
1+*/1+*
Mercenaries

Mercenaries {3}{W}

Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
—Avram Garrisson, Leader of the Knights of Stromgald
3/3
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2/2
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
"Shall we turn away a worthy soul because his parents were peasants? I think not."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
2/1
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
"These, of all spells, must have common components I can isolate and use."
—Halvor Arensson, Kjeldoran Priest
Rally

Rally {W}{W}

Instant
Blocking creatures get +1/+1 until end of turn.
"Stand your ground, troops! This shall be our finest hour!"
—General Jarkeld, the Arctic Fox, last words
Red Scarab

Red Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran Priest