Ice Age

Minion of Tevesh Szat

Minion of Tevesh Szat {4}{B}{B}{B}

Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."
—Lim-Dûl, the Necromancer
4/4
Mole Worms

Mole Worms {2}{B}

Creature - Worm
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
1/1
Moor Fiend

Moor Fiend {3}{B}

Creature - Horror
Swampwalk
"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones."
—Lim-Dûl, the Necromancer
3/3
Necropotence

Necropotence {B}{B}{B}

Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Norritt

Norritt {3}{B}

Creature - Imp
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1
Oath of Lim-Dûl

Oath of Lim-Dûl {3}{B}

Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card.
{B}{B}: Draw a card.
Pestilence Rats

Pestilence Rats {2}{B}

Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield.
*/3
Pox

Pox {B}{B}{B}

Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Seizures

Seizures {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer
Songs of the Damned

Songs of the Damned {B}

Instant
Add {B} for each creature card in your graveyard.
Not wind, but the breath of the dead.
Soul Burn

Soul Burn {X}{2}{B}

Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Soul Kiss

Soul Kiss {2}{B}

Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Spoils of Evil

Spoils of Evil {2}{B}

Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
"Virtue has its rewards, as does its opposite."
—Lim-Dûl, the Necromancer
Spoils of War

Spoils of War {X}{B}

Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
"This is the fun part!"
—Ib Halfheart, Goblin Tactician
Stench of Evil

Stench of Evil {2}{B}{B}

Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
Stromgald Cabal

Stromgald Cabal {1}{B}{B}

Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
"Kjeldor must be supreme at any cost."
—Avram Garrisson, Leader of the Knights of Stromgald
2/2
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Withering Wisps

Withering Wisps {1}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Aggression

Aggression {2}{R}

Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
The star that burns twice as bright burns half as long.
Anarchy

Anarchy {2}{R}{R}

Sorcery
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
Avalanche

Avalanche {X}{2}{R}{R}

Sorcery
Destroy X target snow lands.
"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
—Disa the Restless, journal entry
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—Kjeldor: Ice Civilization
3/2
Balduvian Hydra

Balduvian Hydra {X}{R}{R}

Creature - Hydra
Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0/1
Barbarian Guides

Barbarian Guides {2}{R}

Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
1/2
Battle Frenzy

Battle Frenzy {2}{R}

Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
"One day you, too, shall drink the blood of your foes. It is something to look forward to."
—Toothlicker Harj, Orcish Captain