Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Exile target creature. Its controller gains life equal to its power.
"The so-called Barbarians will not respect us for our military might—they will respect us for our honor." —Lucilde Fiksdotter, Leader of the Order of the White Shield
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}."
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
"What I want, I take." —Gustha Ebbasdotter, Kjeldoran Royal Mage
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words." —Gustha Ebbasdotter, Kjeldoran Royal Mage
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.
"We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural." —Disa the Restless, journal entry
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." —Gustha Ebbasdotter, Kjeldoran Royal Mage
When Icy Prison enters, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it." —Gerda Äagesdotter, Archmage of the Unseen