Ice Age

Juniper Order Druid

Juniper Order Druid {2}{G}

Creature - Human Cleric Druid
{T}: Untap target land.
"The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now."
—Kolbjörn, Elder Druid of the Juniper Order
1/1
Lhurgoyf

Lhurgoyf {2}{G}{G}

Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the Lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
Lure

Lure {1}{G}{G}

Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
Maddening Wind

Maddening Wind {2}{G}

Enchantment - Aura
Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
"It is Freyalise, walking on the world."
—Kolbjörn, Elder Druid of the Juniper Order
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Fyndhorn is our home."
—Kolbjörn, Elder Druid of the Juniper Order
Pale Bears

Pale Bears {2}{G}

Creature - Bear
Islandwalk
"Daughter, on the day you have killed your Pale Bear, then will I give you your true name."
—Lovisa Coldeyes, Balduvian Chieftain
2/2
Pygmy Allosaurus

Pygmy Allosaurus {2}{G}

Creature - Dinosaur
Swampwalk
"I don't understand the appeal of keeping these things as pets, unless you want your children eaten."
—General Jarkeld, the Arctic Fox
2/2
Pyknite

Pyknite {2}{G}

Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
"Never cross a Pyknite, if you value your scalp."
—Lovisa Coldeyes, Balduvian Chieftain
1/1
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
"Faith in Freyalise has given me the gift, not the curse, of unprecedented longevity."
—Laina of the Elvish Council
Rime Dryad

Rime Dryad {G}

Creature - Dryad
Snow forestwalk
"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw."
—Disa the Restless, journal entry
1/2
Ritual of Subdual

Ritual of Subdual {4}{G}{G}

Enchantment
Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, Elder Druid of the Juniper Order
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
"Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
7/6
Shambling Strider

Shambling Strider {4}{G}{G}

Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Freyalise forbid that any stranger should wander into the Striders' territory.
5/5
Snowblind

Snowblind {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Stampede

Stampede {1}{G}{G}

Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover."
—Disa the Restless, journal entry
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Tarpan

Tarpan {G}

Creature - Horse
When Tarpan dies, you gain 1 life.
"A good Tarpan will serve you, faithful and true. A bad one will kick you in the head."
—General Jarkeld, the Arctic Fox
1/1
Thermokarst

Thermokarst {1}{G}{G}

Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
"Finally we understand the lesson of our home: loss begets renewal."
—Kolbjörn, Elder Druid of the Juniper Order
Thoughtleech

Thoughtleech {G}{G}

Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"A resourceful mage has many sources of information. The best one is your foe."
—Zur the Enchanter
Tinder Wall

Tinder Wall {G}

Creature - Plant Wall
Defender
Sacrifice Tinder Wall: Add {R}{R}.
{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0/3
Touch of Vitae

Touch of Vitae {2}{G}

Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
Trailblazer

Trailblazer {2}{G}{G}

Instant
Target creature can't be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Venomous Breath

Venomous Breath {3}{G}

Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Wall of Pine Needles

Wall of Pine Needles {3}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Pine Needles.
The power of the forest takes a hundred forms. Some are more surprising than others.
3/3
Whiteout

Whiteout {1}{G}

Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.