Ice Age

Ice Age contains 383 cards.
It is part of Ice Age block.
Released: 1995-06-01
Snowfall

Snowfall {2}{U}

Enchantment
Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Soldevi Machinist

Soldevi Machinist {1}{U}

Creature - Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
"Perhaps this time the power of the artificers shall be used wisely."
—Arcum Dagsson, Soldevi Machinist
1/1
Soul Barrier

Soul Barrier {2}{U}

Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
"There's more than one way to skin an Ouphe—or thwart a mage."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Updraft

Updraft {1}{U}

Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory."
—Arnjlot Olasson, Sky Mage
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else."
—Arnjlot Olasson, Sky Mage
3/2
Winter's Chill

Winter's Chill {X}{U}

Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Wrath of Marit Lage

Wrath of Marit Lage {3}{U}{U}

Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Dread Marit Lage lies dreaming, not dead.
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Zuran Enchanter

Zuran Enchanter {1}{U}

Creature - Human Wizard
{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
"We are Kjeldorans no more."
—Zur the Enchanter
1/1
Zuran Spellcaster

Zuran Spellcaster {2}{U}

Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter
1/1
Abyssal Specter

Abyssal Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
"Open the gates, and bid them enter."
—Lim-Dûl, the Necromancer
2/3
Ashen Ghoul

Ashen Ghoul {3}{B}

Creature - Zombie
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
Brine Shaman

Brine Shaman {1}{B}

Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran Priest
1/1
Burnt Offering

Burnt Offering {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost.
"My foes serve me twice: in dying, and in death."
—Lim-Dûl, the Necromancer
Cloak of Confusion

Cloak of Confusion {1}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
Demonic Consultation

Demonic Consultation {B}

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Dread Wight

Dread Wight {3}{B}{B}

Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3/4
Drift of the Dead

Drift of the Dead {3}{B}

Creature - Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl, the Necromancer
Flow of Maggots

Flow of Maggots {2}{B}

Creature - Insect
Cumulative upkeep {1}
Flow of Maggots can't be blocked by non-Wall creatures.
"The very earth seemed alive and made a sound like the writhing of the damned."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
2/2