Final Fantasy

The Water Crystal

The Water Crystal {2}{U}{U}

Legendary Artifact
Blue spells you cast cost {1} less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/1
The Darkness Crystal

The Darkness Crystal {2}{B}{B}

Legendary Artifact
Black spells you cast cost {1} less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Zodiark, Umbral God

Zodiark, Umbral God {B}{B}{B}{B}{B}

Legendary Creature - God
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5/5
The Fire Crystal

The Fire Crystal {2}{R}{R}

Legendary Artifact
Red spells you cast cost {1} less to cast.
Creatures you control have haste.
{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Gilgamesh, Master-at-Arms

Gilgamesh, Master-at-Arms {4}{R}{R}

Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6
Nibelheim Aflame

Nibelheim Aflame {2}{R}{R}

Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R}
Triple Triad

Triple Triad {3}{R}{R}{R}

Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Clash of the Eikons

Clash of the Eikons {G}

Sorcery
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control.
• Put a lore counter on target Saga you control.
The Earth Crystal

The Earth Crystal {2}{G}{G}

Legendary Artifact
Green spells you cast cost {1} less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.
Jumbo Cactuar

Jumbo Cactuar {5}{G}{G}

Creature - Plant
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
1/7
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
Torgal, A Fine Hound

Torgal, A Fine Hound {1}{G}

Legendary Creature - Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
{T}: Add one mana of any color.
2/2
Jenova, Ancient Calamity

Jenova, Ancient Calamity {2}{B}{G}

Legendary Creature - Alien
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
1/5
Omega, Heartless Evolution

Omega, Heartless Evolution {5}{G}{U}

Legendary Artifact Creature - Robot
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control.
8/8
Sin, Spira's Punishment

Sin, Spira's Punishment {4}{B}{G}{U}

Legendary Creature - Leviathan Avatar
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
7/7
Tellah, Great Sage

Tellah, Great Sage {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
3/3
Aettir and Priwen

Aettir and Priwen {6}

Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip {5}
Buster Sword

Buster Sword {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {2}
Excalibur II

Excalibur II {1}

Legendary Artifact - Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}
The Masamune

The Masamune {3}

Legendary Artifact - Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip {2}
Balamb Garden, SeeD Academy
Balamb Garden, Airborne

Balamb Garden, SeeD Academy

Land - Town
This land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.
Card has other part: Balamb Garden, Airborne
Balamb Garden, Airborne
Balamb Garden, SeeD Academy

Balamb Garden, Airborne

Legendary Artifact - Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
5/4
Card has other part: Balamb Garden, SeeD Academy
Eden, Seat of the Sanctum

Eden, Seat of the Sanctum

Land - Town
{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Summon: Bahamut

Summon: Bahamut {9}

Enchantment Creature - Saga Dragon
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
9/9