Final Fantasy

The Wandering Minstrel

The Wandering Minstrel {G}{U}

Legendary Creature - Human Bard
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
1/3
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
3/5
Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, create a Treasure token.
3/3
Adventurer's Airship

Adventurer's Airship {3}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2
3/2
Aettir and Priwen

Aettir and Priwen {6}

Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip {5}
"The pinnacle o' perfection, forged from blood, sweat, an' tears!"
—Gerolt Blackthorne
Blitzball

Blitzball {3}

Artifact
{T}: Add one mana of any color.
GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Buster Sword

Buster Sword {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {2}
Elixir

Elixir {1}

Artifact
This artifact enters tapped.
{5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Fully recovers HP and MP.
Excalibur II

Excalibur II {1}

Legendary Artifact - Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}
The ultimate sword, used by a legendary king. It was forged in another world.
Genji Glove

Genji Glove {5}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip {3}
"I must say, I quite enjoy these tussles."
Instant Ramen

Instant Ramen {2}

Artifact - Food
Flash
When this artifact enters, draw a card.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
"It's not about finding the single best ingredient. It's about crafting that perfect blend of meat, egg, and shrimp. That harmony of flavors is key."
Iron Giant

Iron Giant {7}

Artifact Creature - Demon
Vigilance, reach, trample
The iron giant is both hostile and powerful, using a giant blade to fell its foes. The mere mention of its name strikes fear in the hearts of drivers who know how perilous the roads are at night.
6/6
Lion Heart

Lion Heart {4}

Artifact - Equipment
When this Equipment enters, it deals 2 damage to any target.
Equipped creature gets +2/+1.
Equip {2}
"Lions are known for their great strength and pride."
Lunatic Pandora

Lunatic Pandora {1}

Legendary Artifact
{2}, {T}: Surveil 1.
{6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
"Inside the Lunatic Pandora is this thing called a Crystal Pillar. It calls monsters from the Moon."
—Zell Dincht
Magic Pot

Magic Pot {3}

Artifact Creature - Goblin Construct
When this creature dies, create a Treasure token.
{2}, {T}: Exile target card from a graveyard.
"Gimme elixir!"
1/4
The Masamune

The Masamune {3}

Legendary Artifact - Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip {2}
Monk's Fist

Monk's Fist {2}

Artifact - Equipment
Job select
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip {2}
PuPu UFO

PuPu UFO {2}

Artifact Creature - Construct Alien
Flying
{T}: You may put a land card from your hand onto the battlefield.
{3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
"Thank you!"
0/4
The Regalia

The Regalia {4}

Legendary Artifact - Vehicle
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
4/4
Relentless X-ATM092

Relentless X-ATM092 {6}

Artifact Creature - Robot Spider
This creature can't be blocked except by three or more creatures.
{8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it.
"Let's get the hell out of here!"
—Zell Dincht
6/5
Ring of the Lucii

Ring of the Lucii {4}

Legendary Artifact
{T}: Add {C}{C}.
{2}, {T}, Pay 1 life: Tap target nonland permanent.
"Kings of Lucis... come to me!"
—Noctis Lucis Caelum
World Map

World Map {1}

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
And so their quest began.
Adventurer's Inn

Adventurer's Inn

Land - Town
When this land enters, you gain 2 life.
{T}: Add {C}.
"Welcome! We have rooms for 200 gil a night. Would you like to stay and rest your body and mind?"
—Innkeep
Balamb Garden, SeeD Academy
Balamb Garden, Airborne

Balamb Garden, SeeD Academy

Land - Town
This land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.
Card has other part: Balamb Garden, Airborne
Balamb Garden, Airborne
Balamb Garden, SeeD Academy

Balamb Garden, Airborne

Legendary Artifact - Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
5/4
Card has other part: Balamb Garden, SeeD Academy