Final Fantasy

Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent you control, create a Treasure token.
3/3
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Traveling Chocobo

Traveling Chocobo {2}{G}

Creature - Bird
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/2
Cloud, Planet's Champion

Cloud, Planet's Champion {3}{R}{W}

Legendary Creature - Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible.
Equip abilities you activate that target Cloud cost {2} less to activate.
"It's not over yet... this isn't the end!"
4/4
Sephiroth, Planet's Heir

Sephiroth, Planet's Heir {4}{U}{B}

Legendary Creature - Human Avatar Soldier
Vigilance
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
"This is the end... for all of you."
4/4
Beatrix, Loyal General

Beatrix, Loyal General {4}{W}{W}

Legendary Creature - Human Soldier
Vigilance
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
"I commend your courage, but I will show you no mercy."
4/4
Rosa, Resolute White Mage

Rosa, Resolute White Mage {3}{W}

Legendary Creature - Human Noble Cleric
Reach
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn.
2/3
Ultimecia, Temporal Threat

Ultimecia, Temporal Threat {4}{U}{U}

Legendary Creature - Human Warlock
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
"Ultimecia is a fearful sorceress. Her heart is filled with anger and hate."
—Edea Kramer
4/4
Deadly Embrace

Deadly Embrace {3}{B}{B}

Sorcery
Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.
"Come, little lamb with you!" to the slaughter
Seymour Flux

Seymour Flux {4}{B}

Legendary Creature - Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
"Your hope ends here. And your meaningless existence with it."
5/5
Judgment Bolt

Judgment Bolt {3}{R}

Instant
Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.
"I'm here to even the odds. Any objections?"
Lightning, Security Sergeant

Lightning, Security Sergeant {2}{R}

Legendary Creature - Human Soldier
Menace
Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
2/3
Xande, Dark Mage

Xande, Dark Mage {2}{U}{B}

Legendary Creature - Human Wizard
Menace
Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
"But your struggle was all for naught. Don't you see how close the darkness has drawn?"
3/3
Magitek Scythe

Magitek Scythe {4}

Artifact - Equipment
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.
Equipped creature gets +2/+1.
Equip {2}
Ultima Weapon

Ultima Weapon {7}

Legendary Artifact - Equipment
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip {7}
"This will be the end of it."
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Y'shtola Rhul

Y'shtola Rhul {4}{U}{U}

Legendary Creature - Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"Sleep well, and may the shadows keep you."
3/5