Final Fantasy

Dreams of Laguna

Dreams of Laguna {1}{U}

Instant
Surveil 1, then draw a card.
Flashback {3}{U}
"Don't go back on your word. C'mon, go wave to her."
Ice Flan

Ice Flan {4}{U}{U}

Creature - Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it.
Islandcycling {2}
5/4
Ice Magic

Ice Magic {1}{U}

Instant
Tiered
• Blizzard — {0} — Return target creature to its owner's hand.
• Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library.
• Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.
Jill, Shiva's Dominant
Shiva, Warden of Ice

Jill, Shiva's Dominant {2}{U}

Legendary Creature - Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"I'm going to help you. To give you what you need to protect us all."
2/2
Card has other part: Shiva, Warden of Ice
Shiva, Warden of Ice
Jill, Shiva's Dominant

Shiva, Warden of Ice

Legendary Enchantment Creature - Saga Elemental
(Color indicator: Shiva, Warden of Ice is blue)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.
"I will be your monster no more."
4/5
Card has other part: Jill, Shiva's Dominant
Matoya, Archon Elder

Matoya, Archon Elder {2}{U}

Legendary Creature - Human Warlock
Whenever you scry or surveil, draw a card.
"Don't you know it's rude to enter without knocking? Hmph, the youth of today..."
1/4
The Prima Vista

The Prima Vista {4}{U}

Legendary Artifact - Vehicle
Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2
5/3
Quistis Trepe

Quistis Trepe {2}{U}

Legendary Creature - Human Wizard
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
"It's not like everyone can get by on their own, you know?"
2/2
Relm's Sketching

Relm's Sketching {2}{U}{U}

Sorcery
Create a token that's a copy of target artifact, creature, or land.
In her pictures she captures everything: forests, water, light . . . the very essence of the things she paints.
Retrieve the Esper

Retrieve the Esper {3}{U}

Sorcery
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.
Flashback {5}{U}
Sage's Nouliths

Sage's Nouliths {1}{U}

Artifact - Equipment
Job select
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip {3}
Sahagin

Sahagin {1}{U}

Creature - Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
"Pshhh... Shhhilence, shhhorewalker! Try to eshhhcape, and I'll shhhlice gills into your neck!"
1/3
Summon: Leviathan

Summon: Leviathan {4}{U}{U}

Enchantment Creature - Saga Leviathan
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
6/6
Summon: Shiva

Summon: Shiva {3}{U}{U}

Enchantment Creature - Saga Elemental
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
"Let us summon a sea in a new dream world."
4/5
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Your eyes, they burn with resolve . . . beautiful."
Valkyrie Aerial Unit

Valkyrie Aerial Unit {5}{U}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When this creature enters, surveil 2.
5/4
Y'shtola Rhul

Y'shtola Rhul {4}{U}{U}

Legendary Creature - Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
3/5
Al Bhed Salvagers

Al Bhed Salvagers {2}{B}

Creature - Human Artificer Warrior
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
"We found the airship! The records were right."
2/3
Ardyn, the Usurper

Ardyn, the Usurper {5}{B}{B}{B}

Legendary Creature - Elder Human Noble
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4
Black Mage's Rod

Black Mage's Rod {1}{B}

Artifact - Equipment
Job select
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip {3}
Cecil, Dark Knight
Cecil, Redeemed Paladin

Cecil, Dark Knight {B}

Legendary Creature - Human Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
"I suppose this is my fate as a dark knight. Soon, I won't even feel remorse for my actions."
2/3
Card has other part: Cecil, Redeemed Paladin
Cecil, Redeemed Paladin
Cecil, Dark Knight

Cecil, Redeemed Paladin

Legendary Creature - Human Knight
(Color indicator: Cecil, Redeemed Paladin is white)
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
"This is my battle, one I must fight alone to atone for my wrongs."
4/4
Card has other part: Cecil, Dark Knight
Circle of Power

Circle of Power {3}{B}

Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Fare you well, Bringer of Light."
2/1
The Darkness Crystal

The Darkness Crystal {2}{B}{B}

Legendary Artifact
Black spells you cast cost {1} less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.