Final Fantasy

Magitek Armor

Magitek Armor {3}{W}

Artifact - Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1
4/4
Magitek Infantry

Magitek Infantry {W}

Artifact Creature - Robot Soldier
This creature gets +1/+0 as long as you control another artifact.
{2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
These cybersoldiers were specifically engineered to excel in combat, and serve as the powerhouse of the imperial infantry.
1/1
Minwu, White Mage

Minwu, White Mage {3}{W}{W}

Legendary Creature - Human Cleric
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
"I shall remain here and devote myself to the care of the wounded."
3/3
Moogles' Valor

Moogles' Valor {3}{W}{W}

Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
"Thanks, moogles! We're in your debt!"
—Locke Cole
Paladin's Arms

Paladin's Arms {2}{W}

Artifact - Equipment
Job select
Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip {4}
Phoenix Down

Phoenix Down {W}

Artifact
{1}{W}, {T}, Exile this artifact: Choose one —
• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.
• Exile target Skeleton, Spirit, or Zombie.
A feather with the power to revive those who have exhausted their strength.
Restoration Magic

Restoration Magic {W}

Instant
Tiered
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Sidequest: Catch a Fish
Cooking Campsite

Sidequest: Catch a Fish {2}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
"I am Noctis, Prince of Lucis and King of Fishing!"
Card has other part: Cooking Campsite
Cooking Campsite
Sidequest: Catch a Fish

Cooking Campsite

Land
{T}: Add {W}.
{3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
"Seeing how you enjoy fishing, you should learn how to prepare your catch."
—Ignis Scientia
Card has other part: Sidequest: Catch a Fish
Slash of Light

Slash of Light {1}{W}

Instant
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
The endless struggle that raged over two thousand years had ended, and peace prevailed once more.
Snow Villiers

Snow Villiers {2}{W}

Legendary Creature - Human Rebel Monk
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
"All I can do is go forward. Keep fighting and surviving, until I find the answers I need."
*/3
Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant {W}

Legendary Creature - Moogle
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
"How about a three-piece combo of Hi-Potion, Ether, and Phoenix Pinion for 444 Gil?"
1/2
Summon: Choco/Mog

Summon: Choco/Mog {2}{W}

Enchantment Creature - Saga Bird Moogle
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
"Wark? Kupo!"
3/3
Summon: Knights of Round

Summon: Knights of Round {6}{W}{W}

Enchantment Creature - Saga Knight
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
3/3
Summon: Primal Garuda

Summon: Primal Garuda {3}{W}

Enchantment Creature - Saga Harpy
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
3/3
Ultima

Ultima {3}{W}{W}

Sorcery
Destroy all artifacts and creatures. End the turn.
"Such devastation ... this was not my intention!"
—Gaius van Baelsar
Venat, Heart of Hydaelyn
Hydaelyn, the Mothercrystal

Venat, Heart of Hydaelyn {1}{W}{W}

Legendary Creature - Elder Wizard
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering{7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
"Show me your strength of will!"
3/3
Card has other part: Hydaelyn, the Mothercrystal
Hydaelyn, the Mothercrystal
Venat, Heart of Hydaelyn

Hydaelyn, the Mothercrystal

Legendary Creature - God
(Color indicator: Hydaelyn, the Mothercrystal is white)
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
"For the sake of all, I beseech thee: deliver us from this fate!"
4/4
Card has other part: Venat, Heart of Hydaelyn
Weapons Vendor

Weapons Vendor {3}{W}

Creature - Human Artificer
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
"Man in your line of work needs weapons, no? Why not try that one on for size?"
2/2
White Auracite

White Auracite {2}{W}{W}

Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
{T}: Add {W}.
"She gave her life that we might defeat the Ascians. Her sacrifice must not be in vain."
White Mage's Staff

White Mage's Staff {1}{W}

Artifact - Equipment
Job select
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip {3}
The Wind Crystal

The Wind Crystal {2}{W}{W}

Legendary Artifact
White spells you cast cost {1} less to cast.
If you would gain life, you gain twice that much life instead.
{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
"I give unto you the last of my light, and with it, the last hope of a fading world."
You're Not Alone

You're Not Alone {W}

Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
"You've always protected us. But you still don't understand that we looked out for you, too!"
—Dagger
Zack Fair

Zack Fair {W}

Legendary Creature - Human Soldier
Zack Fair enters with a +1/+1 counter on it.
{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
0/1
Astrologian's Planisphere

Astrologian's Planisphere {1}{U}

Artifact - Equipment
Job select
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2}