Final Fantasy

Gladiolus Amicitia

Gladiolus Amicitia {4}{R}{G}

Legendary Creature - Human Warrior
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
"Guard the king with our lives—that's the way it's always been."
6/6
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
Card has other part: Kefka, Court Mage
Kuja, Genome Sorcerer
Trance Kuja, Fate Defied

Kuja, Genome Sorcerer {2}{B}{R}

Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
"Peace is but a shadow of death, desperate to forget its painful past..."
3/4
Card has other part: Trance Kuja, Fate Defied
Trance Kuja, Fate Defied
Kuja, Genome Sorcerer

Trance Kuja, Fate Defied

Legendary Creature - Avatar Wizard
(Color indicator: Trance Kuja, Fate Defied is black and red)
Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
"Yes, this is it! This is the power I've always wanted!"
4/6
Card has other part: Kuja, Genome Sorcerer
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
Noctis, Prince of Lucis

Noctis, Prince of Lucis {1}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3
Rinoa Heartilly

Rinoa Heartilly {3}{G}{W}

Legendary Creature - Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.
Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
4/4
Sephiroth, Planet's Heir

Sephiroth, Planet's Heir {4}{U}{B}

Legendary Creature - Human Avatar Soldier
Vigilance
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
"This is the end... for all of you."
4/4
Serah Farron
Crystallized Serah

Serah Farron {1}{G}{W}

Legendary Creature - Human Citizen
The first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
"Our own private heaven."
2/2
Card has other part: Crystallized Serah
Crystallized Serah
Serah Farron

Crystallized Serah

Legendary Artifact
(Color indicator: Crystallized Serah is white and green)
The first legendary creature spell you cast each turn costs {2} less to cast.
Legendary creatures you control get +2/+2.
L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.
Card has other part: Serah Farron
Shantotto, Tactician Magician

Shantotto, Tactician Magician {1}{U}{R}

Legendary Creature - Dwarf Wizard
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
"Ohohoho! I might be the harshest mistress in all of Vana'diel. But I may yet forgive you, if at my feet you kneel."
0/4
Sin, Spira's Punishment

Sin, Spira's Punishment {4}{B}{G}{U}

Legendary Creature - Leviathan Avatar
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
7/7
Squall, SeeD Mercenary

Squall, SeeD Mercenary {2}{W}{B}

Legendary Creature - Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
Terra, Magical Adept
Esper Terra

Terra, Magical Adept {1}{R}{G}

Legendary Creature - Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance{4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Card has other part: Esper Terra
Esper Terra
Terra, Magical Adept

Esper Terra

Legendary Enchantment Creature - Saga Wizard
(Color indicator: Esper Terra is red and green)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.
Flying
6/6
Card has other part: Terra, Magical Adept
Ultimecia, Time Sorceress
Ultimecia, Omnipotent

Ultimecia, Time Sorceress {3}{U}{B}

Legendary Creature - Human Warlock
Whenever Ultimecia enters or attacks, surveil 2.
At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.
"Your vain krusade ends here, SeeDs."
4/5
Card has other part: Ultimecia, Omnipotent
Ultimecia, Omnipotent
Ultimecia, Time Sorceress

Ultimecia, Omnipotent

Legendary Creature - Nightmare Warlock
(Color indicator: Ultimecia, Omnipotent is blue and black)
Menace
Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
"Time... it will not wait... no matter how hard you hold on. It escapes you..."
7/7
Card has other part: Ultimecia, Time Sorceress
Vivi Ornitier

Vivi Ornitier {1}{U}{R}

Legendary Creature - Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
0/3
Xande, Dark Mage

Xande, Dark Mage {2}{U}{B}

Legendary Creature - Human Wizard
Menace
Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
"But your struggle was all for naught. Don't you see how close the darkness has drawn?"
3/3
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
"I will stand my ground and be strong."
3/5
Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent you control, create a Treasure token.
3/3
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
Jill, Shiva's Dominant
Shiva, Warden of Ice

Jill, Shiva's Dominant {2}{U}

Legendary Creature - Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
2/2
Card has other part: Shiva, Warden of Ice