Final Fantasy

Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4
Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4
Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4
Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4
Ultima, Origin of Oblivion

Ultima, Origin of Oblivion {5}

Legendary Creature - God
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
Whenever you tap a land for {C}, add an additional {C}.
4/4
Adelbert Steiner

Adelbert Steiner {1}{W}

Legendary Creature - Human Knight
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
"Chivalry requires a knight to look after his comrades-in-arms. I will not abandon you!"
2/1
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Ambrosia Whiteheart

Ambrosia Whiteheart {1}{W}

Legendary Creature - Bird
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
2/2
Ashe, Princess of Dalmasca

Ashe, Princess of Dalmasca {2}{W}

Legendary Creature - Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"I am simply myself. No more and no less. And I want only to be free."
3/2
Beatrix, Loyal General

Beatrix, Loyal General {4}{W}{W}

Legendary Creature - Human Soldier
Vigilance
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
"I commend your courage, but I will show you no mercy."
4/4
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
Dion, Bahamut's Dominant
Bahamut, Warden of Light

Dion, Bahamut's Dominant {3}{W}

Legendary Creature - Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/3
Card has other part: Bahamut, Warden of Light
Bahamut, Warden of Light
Dion, Bahamut's Dominant

Bahamut, Warden of Light

Legendary Enchantment Creature - Saga Dragon
(Color indicator: Bahamut, Warden of Light is white)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield.
Flying
5/5
Card has other part: Dion, Bahamut's Dominant
G'raha Tia

G'raha Tia {4}{W}

Legendary Creature - Cat Archer
Reach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
3/5
Minwu, White Mage

Minwu, White Mage {3}{W}{W}

Legendary Creature - Human Cleric
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
"I shall remain here and devote myself to the care of the wounded."
3/3
Rosa, Resolute White Mage

Rosa, Resolute White Mage {3}{W}

Legendary Creature - Human Noble Cleric
Reach
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn.
"I have no regrets for becoming a white mage and fighting alongside a brave knight."
2/3
Snow Villiers

Snow Villiers {2}{W}

Legendary Creature - Human Rebel Monk
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
"All I can do is go forward. Keep fighting and surviving, until I find the answers I need."
*/3
Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant {W}

Legendary Creature - Moogle
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
"How about a three-piece combo of Hi-Potion, Ether, and Phoenix Pinion for 444 Gil?"
1/2
Venat, Heart of Hydaelyn
Hydaelyn, the Mothercrystal

Venat, Heart of Hydaelyn {1}{W}{W}

Legendary Creature - Elder Wizard
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering{7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
"Show me your strength of will!"
3/3
Card has other part: Hydaelyn, the Mothercrystal
Hydaelyn, the Mothercrystal
Venat, Heart of Hydaelyn

Hydaelyn, the Mothercrystal

Legendary Creature - God
(Color indicator: Hydaelyn, the Mothercrystal is white)
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
"For the sake of all, I beseech thee: deliver us from this fate!"
4/4
Card has other part: Venat, Heart of Hydaelyn
Zack Fair

Zack Fair {W}

Legendary Creature - Human Soldier
Zack Fair enters with a +1/+1 counter on it.
{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
0/1
Edgar, King of Figaro

Edgar, King of Figaro {4}{U}{U}

Legendary Creature - Human Artificer Noble
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
"Sabin...let's settle this with the toss of a coin."
4/5
Gogo, Master of Mimicry

Gogo, Master of Mimicry {2}{U}

Legendary Creature - Wizard
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0.
"I see... so, you seek to save the world. Then I guess that means I shall save the world as well. Lead on! I will copy your every move."
2/4
Jill, Shiva's Dominant
Shiva, Warden of Ice

Jill, Shiva's Dominant {2}{U}

Legendary Creature - Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"I'm going to help you. To give you what you need to protect us all."
2/2
Card has other part: Shiva, Warden of Ice
Shiva, Warden of Ice
Jill, Shiva's Dominant

Shiva, Warden of Ice

Legendary Enchantment Creature - Saga Elemental
(Color indicator: Shiva, Warden of Ice is blue)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.
"I will be your monster no more."
4/5
Card has other part: Jill, Shiva's Dominant